# GazeOnce360: Fisheye-Based 360deg Multi-Person Gaze Estimation with Global-Local Feature Fusion

arXiv: https://arxiv.org/abs/2603.17161 · HTML: https://mlsanity.com/paper/2603.17161/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 38 references that are in the map.
- First posted on arXiv 17 Mar 2026.

## Builds on (most cited first, 19 of 19)

- [Deformable ConvNets v2: More Deformable, Better Results](https://mlsanity.com/paper/1811.11168/) (2018)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1611.08860/) (2016)
- [Appearance-based Gaze Estimation With Deep Learning: A Review and Benchmark](https://mlsanity.com/paper/2104.12668/) (2021)
- [Gaze Estimation using Transformer](https://mlsanity.com/paper/2105.14424/) (2021)
- [A Coarse-to-Fine Adaptive Network for Appearance-Based Gaze Estimation](https://mlsanity.com/paper/2001.00187/) (2020)
- [Appearance-Based Gaze Estimation Using Dilated-Convolutions](https://mlsanity.com/paper/1903.07296/) (2019)
- [Surround-view Fisheye Camera Perception for Automated Driving: Overview, Survey and Challenges](https://mlsanity.com/paper/2205.13281/) (2022)
- [Automatic Gaze Analysis: A Survey of Deep Learning based Approaches](https://mlsanity.com/paper/2108.05479/) (2021)
- [Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets](https://mlsanity.com/paper/2103.11119/) (2021)
- [GazeOnce: Real-Time Multi-Person Gaze Estimation](https://mlsanity.com/paper/2204.09480/) (2022)
- [Gaze-based intention estimation: principles, methodologies, and applications in HRI](https://mlsanity.com/paper/2302.04530/) (2023)
- [UniGaze: Towards Universal Gaze Estimation via Large-scale Pre-Training](https://mlsanity.com/paper/2502.02307/) (2025)
- [Efficient Pedestrian Detection in Top-View Fisheye Images Using Compositions of Perspective View Patches](https://mlsanity.com/paper/2009.02711/) (2020)
- [Weakly-Supervised Multi-Person Action Recognition in 360circ Videos](https://mlsanity.com/paper/2002.03266/) (2020)
- [LPM: Learnable Pooling Module for Efficient Full-Face Gaze Estimation](https://mlsanity.com/paper/1903.05761/) (2019)
- [Geometry-Informed Distance Candidate Selection for Adaptive Lightweight Omnidirectional Stereo Vision with Fisheye Images](https://mlsanity.com/paper/2405.05355/) (2024)

## Abstract (arXiv)

We present GazeOnce360, a novel end-to-end model for multi-person gaze estimation from a single tabletop-mounted upward-facing fisheye camera. Unlike conventional approaches that rely on forward-facing cameras in constrained viewpoints, we address the underexplored setting of estimating the 3D gaze direction of multiple people distributed across a 360deg scene from an upward fisheye perspective. To support research in this setting, we introduce MPSGaze360, a large-scale synthetic dataset rendered using Unreal Engine, featuring diverse multi-person configurations with accurate 3D gaze and eye landmark annotations. Our model tackles the severe distortion and perspective variation inherent in fisheye imagery by incorporating rotational convolutions and eye landmark supervision. To better capture fine-grained eye features crucial for gaze estimation, we propose a dual-resolution architecture that fuses global low-resolution context with high-resolution local eye regions. Experimental results demonstrate the effectiveness of each component in our model. This work highlights the feasibility and potential of fisheye-based 360deg gaze estimation in practical multi-person scenarios. Project page: https://caizhuojiang.github.io/GazeOnce360/.
