# MosaicMem: Hybrid Spatial Memory for Controllable Video World Models

arXiv: https://arxiv.org/abs/2603.17117 · HTML: https://mlsanity.com/paper/2603.17117/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 35 of its 46 references that are in the map.
- First posted on arXiv 17 Mar 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 35)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation](https://mlsanity.com/paper/2406.02509/) (2024)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control](https://mlsanity.com/paper/2407.12781/) (2024)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [Training-free Camera Control for Video Generation](https://mlsanity.com/paper/2406.10126/) (2024)
- [Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control](https://mlsanity.com/paper/2405.17414/) (2024)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models](https://mlsanity.com/paper/2503.10592/) (2025)
- [RELIC: Interactive Video World Model with Long-Horizon Memory](https://mlsanity.com/paper/2512.04040/) (2025)
- [Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation](https://mlsanity.com/paper/2504.14899/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)

## Built on by (most cited first, 27 of 27)

- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [Code World Model: Coding Agent as World Brain](https://mlsanity.com/paper/2608.25927/) (2026)
- [Geometry-Aware Implicit Memory for Video World Models](https://mlsanity.com/paper/2606.02436/) (2026)
- [SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models](https://mlsanity.com/paper/2609.02886/) (2026)
- [Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory](https://mlsanity.com/paper/2608.29910/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers](https://mlsanity.com/paper/2607.21594/) (2026)
- [WorldOlympiad: Can Your World Model Survive a Triathlon?](https://mlsanity.com/paper/2606.11129/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution](https://mlsanity.com/paper/2605.25333/) (2026)
- [ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models](https://mlsanity.com/paper/2609.22641/) (2026)
- [WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory](https://mlsanity.com/paper/2609.24984/) (2026)
- [Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis](https://mlsanity.com/paper/2606.01590/) (2026)
- [PE-Field 4D: Video Generation Models as Canvas](https://mlsanity.com/paper/2607.15667/) (2026)
- [Code Plans, Diffusion Renders: Open-Ended Generative World Modeling](https://mlsanity.com/paper/2609.26458/) (2026)
- [DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time](https://mlsanity.com/paper/2609.35704/) (2026)
- [Honeycomb: Constant-Size Scene Memory Representation for Video World Models](https://mlsanity.com/paper/2609.37690/) (2026)
- [Memorizon: Training World Models Beyond Their Context Window](https://mlsanity.com/paper/2610.00544/) (2026)
- [World Observer: Joint Actor-Observer Generation for Persistent World Modeling](https://mlsanity.com/paper/2610.02162/) (2026)
- [Keepsake: Selective Spatial Memory for Long-Horizon Video Generation](https://mlsanity.com/paper/2610.06588/) (2026)
- [Learning to Retrieve: Internalizing Memory Retrieval for Video World Models](https://mlsanity.com/paper/2610.11444/) (2026)
- [GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models](https://mlsanity.com/paper/2610.13706/) (2026)
- [4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling](https://mlsanity.com/paper/2610.17625/) (2026)
- [Long-horizon Video Generation with Slot Memory Addressed By Region Tokens](https://mlsanity.com/paper/2610.19257/) (2026)

## Abstract (arXiv)

Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.
