# Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models

arXiv: https://arxiv.org/abs/2603.16978 · HTML: https://mlsanity.com/paper/2603.16978/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 17 Mar 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformers](https://mlsanity.com/paper/2002.10957/) (2020)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Steering Your Diffusion Policy with Latent Space Reinforcement Learning](https://mlsanity.com/paper/2506.15799/) (2025)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following](https://mlsanity.com/paper/1902.07742/) (2019)
- [ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations](https://mlsanity.com/paper/2505.10911/) (2025)
- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning](https://mlsanity.com/paper/2310.15145/) (2023)
- [RoboReward: General-Purpose Vision-Language Reward Models for Robotics](https://mlsanity.com/paper/2601.00675/) (2026)
- [Meta-World+: An Improved, Standardized, RL Benchmark](https://mlsanity.com/paper/2505.11289/) (2025)
- [Settling the Reward Hypothesis](https://mlsanity.com/paper/2212.10420/) (2022)
- [Rank2Reward: Learning Shaped Reward Functions from Passive Video](https://mlsanity.com/paper/2404.14735/) (2024)
- [Robot Control Stack: A Lean Ecosystem for Robot Learning at Scale](https://mlsanity.com/paper/2509.14932/) (2025)

## Built on by (most cited first, 2 of 2)

- [DriveJudge: Rethinking Autonomous Driving Evaluation with Vision-Language Models](https://mlsanity.com/paper/2606.17362/) (2026)
- [HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation](https://mlsanity.com/paper/2607.09776/) (2026)

## Abstract (arXiv)

Well-designed dense reward functions in robot manipulation not only indicate whether a task is completed but also encode progress along the way. Generally, designing dense rewards is challenging and usually requires access to privileged state information available only in simulation, not in real-world experiments. This makes reward prediction models that infer task state information from camera images attractive. A common approach is to predict rewards from expert demonstrations based on visual similarity or sequential frame ordering. However, this biases the resulting reward function towards a specific solution and leaves it undefined in states not covered by the demonstrations. In this work, we introduce Rewarding DINO, a method for language-conditioned reward modeling that learns actual reward functions rather than specific trajectories. The model's compact size allows it to serve as a direct replacement for analytical reward functions with comparatively low computational overhead. We train our model on data sampled from 24 Meta-World+ tasks using a rank-based loss and evaluate pairwise accuracy, rank correlation, and calibration. Rewarding DINO achieves competitive performance in tasks from the training set and generalizes to new settings in simulation and the real world, indicating that it learns task semantics. We also test the model with off-the-shelf reinforcement learning algorithms to solve tasks from our Meta-World+ training set.
