# TDMM-LM: Bridging Facial Understanding and Animation via Language Models

arXiv: https://arxiv.org/abs/2603.16936 · HTML: https://mlsanity.com/paper/2603.16936/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 63 of its 84 references that are in the map.
- First posted on arXiv 14 Mar 2026.

## Builds on (most cited first, 30 of 63)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [LLaVA-Med: Training a Large Language-and-Vision Assistant for Biomedicine in One Day](https://mlsanity.com/paper/2306.00890/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [ShareGPT4Video: Improving Video Understanding and Generation with Better Captions](https://mlsanity.com/paper/2406.04325/) (2024)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [PMC-VQA: Visual Instruction Tuning for Medical Visual Question Answering](https://mlsanity.com/paper/2305.10415/) (2023)
- [MACE: Mass Concept Erasure in Diffusion Models](https://mlsanity.com/paper/2403.06135/) (2024)
- [MoE-LLaVA: Mixture of Experts for Large Vision-Language Models](https://mlsanity.com/paper/2401.15947/) (2024)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [VTimeLLM: Empower LLM to Grasp Video Moments](https://mlsanity.com/paper/2311.18445/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)

## Abstract (arXiv)

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced corpus of facial behavior. We design prompts suite covering emotions and head motions, generate about 80 hours of facial videos with multiple generators, and fit per-frame 3D facial parameters, yielding large-scale (prompt and parameter) pairs for training. Building on this dataset, we probe language models for bidirectional competence over facial motion via two complementary tasks: (1) Motion2Language: given a sequence of 3D facial parameters, the model produces natural-language descriptions capturing content, style, and dynamics; and (2) Language2Motion: given a prompt, the model synthesizes the corresponding sequence of 3D facial parameters via quantized motion tokens for downstream animation. Extensive experiments show that in this setting language models can both interpret and synthesize facial motion with strong generalization. To best of our knowledge, this is the first work to cast facial-parameter modeling as a language problem, establishing a unified path for text-conditioned facial animation and motion understanding.
