# Attention Guidance through Video Script: A Case Study of Object Focusing on 360deg VR Video Tours

arXiv: https://arxiv.org/abs/2603.16875 · HTML: https://mlsanity.com/paper/2603.16875/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 25 references that are in the map.
- First posted on arXiv 29 Jan 2026.

## Builds on (most cited first, 4 of 4)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [MDETR -- Modulated Detection for End-to-End Multi-Modal Understanding](https://mlsanity.com/paper/2104.12763/) (2021)

## Abstract (arXiv)

Within the expansive domain of virtual reality (VR), 360deg VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers unparalleled levels of immersion, it often lacks effective methods to guide viewers' attention toward specific elements within the virtual environment. This paper combines the models Grounding Dino and Segment Anything (SAM) to guide attention by object focusing based on video scripts. As a case study, this work conducts the experiments on a 360deg video tour on the University of Reading. The experiment results show that video scripts can improve the user experience in 360deg VR Videos Tour by helping in the task of directing the user's attention.
