# ODIN-Based CPU-GPU Architecture with Replay-Driven Simulation and Emulation

arXiv: https://arxiv.org/abs/2603.16812 · HTML: https://mlsanity.com/paper/2603.16812/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 8 references that are in the map.
- First posted on arXiv 17 Mar 2026.

## Builds on (most cited first, 1 of 1)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)

## Abstract (arXiv)

Integration of CPU and GPU technologies is a key enabler for modern AI and graphics workloads, combining control-oriented processing with massive parallel compute capability. As systems evolve toward chiplet-based architectures, pre-silicon validation of tightly coupled CPU-GPU subsystems becomes increasingly challenging due to complex validation framework setup, large design scale, high concurrency, non-deterministic execution, and intricate protocol interactions at chiplet boundaries, often resulting in long integration cycles. This paper presents a replay-driven validation methodology developed during the integration of a CPU subsystem, multiple Xe GPU cores, and a configurable Network-on-Chip (NoC) within a foundational SoC building block targeting the ODIN integrated chiplet architecture. By leveraging deterministic waveform capture and replay across both simulation and emulation using a single design database, complex GPU workloads and protocol sequences can be reproduced reliably at the system level. This approach significantly accelerates debug, improves integration confidence, and enables end-to-end system boot and workload execution within a single quarter, demonstrating the effectiveness of replay-based validation as a scalable methodology for chiplet-based systems.
