# Controlling Fish Schools via Reinforcement Learning of Virtual Fish Movement

arXiv: https://arxiv.org/abs/2603.16384 · HTML: https://mlsanity.com/paper/2603.16384/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 0 of its 11 references that are in the map.
- First posted on arXiv 17 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Built on by (most cited first, 1 of 1)

- [A Deep Reinforcement Learning Framework for Closed-loop Guidance of Fish Schools via Virtual Agents](https://mlsanity.com/paper/2603.28200/) (2026)

## Abstract (arXiv)

This study investigates a method to guide and control fish schools using virtual fish trained with reinforcement learning. We utilize 2D virtual fish displayed on a screen to overcome technical challenges such as durability and movement constraints inherent in physical robotic agents. To address the lack of detailed behavioral models for real fish, we adopt a model-free reinforcement learning approach. First, simulation results show that reinforcement learning can acquire effective movement policies even when simulated real fish frequently ignore the virtual stimulus. Second, real-world experiments with live fish confirm that the learned policy successfully guides fish schools toward specified target directions. Statistical analysis reveals that the proposed method significantly outperforms baseline conditions, including the absence of stimulus and a heuristic "stay-at-edge" strategy. This study provides an early demonstration of how reinforcement learning can be used to influence collective animal behavior through artificial agents.
