# Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.15789 · HTML: https://mlsanity.com/paper/2603.15789/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 48 of its 57 references that are in the map.
- First posted on arXiv 16 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 48)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulation](https://mlsanity.com/paper/2305.12821/) (2023)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [Learning Montezuma's Revenge from a Single Demonstration](https://mlsanity.com/paper/1812.03381/) (2018)
- [Smooth Exploration for Robotic Reinforcement Learning](https://mlsanity.com/paper/2005.05719/) (2020)
- [IndustReal: Transferring Contact-Rich Assembly Tasks from Simulation to Reality](https://mlsanity.com/paper/2305.17110/) (2023)
- [Count-Based Exploration in Feature Space for Reinforcement Learning](https://mlsanity.com/paper/1706.08090/) (2017)

## Built on by (most cited first, 10 of 10)

- [ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning](https://mlsanity.com/paper/2608.19182/) (2026)
- [Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?](https://mlsanity.com/paper/2606.26428/) (2026)
- [Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience](https://mlsanity.com/paper/2606.27475/) (2026)
- [Mana: Dexterous Manipulation of Articulated Tools](https://mlsanity.com/paper/2606.13677/) (2026)
- [Per-Context Reverse Curricula for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2607.26417/) (2026)
- [An Empirical Study on What Matters for Viewpoint-Generalizable Policies in Visual Imitation Learning](https://mlsanity.com/paper/2609.32762/) (2026)
- [X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets](https://mlsanity.com/paper/2609.35715/) (2026)
- [Rho: A Foundation for Efficiently Adaptable VLA Models](https://mlsanity.com/paper/2609.38164/) (2026)
- [A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control](https://mlsanity.com/paper/2610.12465/) (2026)
- [AlphaNIST: Emergent Assembly Skills from Binary Task Rewards](https://mlsanity.com/paper/2610.13354/) (2026)

## Abstract (arXiv)

Reinforcement learning in massively parallel physics simulations has driven major progress in sim-to-real robot learning. However, current approaches remain brittle and task-specific, relying on extensive per-task engineering to design rewards, curricula, and demonstrations. Even with this engineering, they often fail on long-horizon, contact-rich manipulation tasks and do not meaningfully scale with compute, as performance quickly saturates when training revisits the same narrow regions of state space. We introduce OmniReset, a simple and scalable framework that enables on-policy reinforcement learning to robustly solve a broad class of dexterous manipulation tasks using a single reward function, fixed algorithm hyperparameters, no curricula, and no human demonstrations. Our key insight is that long-horizon exploration can be dramatically simplified by using simulator resets to systematically expose the RL algorithm to the diverse set of robot-object interactions which underlie dexterous manipulation. OmniReset programmatically generates such resets with minimal human input, converting additional compute directly into broader behavioral coverage and continued performance gains. We show that OmniReset gracefully scales to long-horizon dexterous manipulation tasks beyond the capabilities of existing approaches and is able to learn robust policies over significantly wider ranges of initial conditions than baselines. Finally, we distill OmniReset into visuomotor policies which display robust retrying behavior and substantially higher success rates than baselines when transferred to the real world zero-shot. Project webpage: https://weirdlabuw.github.io/omnireset/
