# AC-Foley: Reference-Audio-Guided Video-to-Audio Synthesis with Acoustic Transfer

arXiv: https://arxiv.org/abs/2603.15597 · HTML: https://mlsanity.com/paper/2603.15597/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 48 references that are in the map.
- First posted on arXiv 16 Mar 2026.

## Builds on (most cited first, 30 of 35)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Analyzing and Improving the Training Dynamics of Diffusion Models](https://mlsanity.com/paper/2312.02696/) (2023)
- [WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research](https://mlsanity.com/paper/2303.17395/) (2023)
- [BigVGAN: A Universal Neural Vocoder with Large-Scale Training](https://mlsanity.com/paper/2206.04658/) (2022)
- [Efficient Training of Audio Transformers with Patchout](https://mlsanity.com/paper/2110.05069/) (2021)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Synchformer: Efficient Synchronization from Sparse Cues](https://mlsanity.com/paper/2401.16423/) (2024)
- [V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models](https://mlsanity.com/paper/2308.09300/) (2023)
- [Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching](https://mlsanity.com/paper/2406.00320/) (2024)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [Temporally Aligned Audio for Video with Autoregression](https://mlsanity.com/paper/2409.13689/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [HunyuanVideo-Foley: Multimodal Diffusion with Representation Alignment for High-Fidelity Foley Audio Generation](https://mlsanity.com/paper/2508.16930/) (2025)
- [FoleyGen: Visually-Guided Audio Generation](https://mlsanity.com/paper/2309.10537/) (2023)
- [Tell What You Hear From What You See -- Video to Audio Generation Through Text](https://mlsanity.com/paper/2411.05679/) (2024)
- [ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing](https://mlsanity.com/paper/2506.21448/) (2025)

## Built on by (most cited first, 4 of 4)

- [MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video](https://mlsanity.com/paper/2605.00495/) (2026)
- [A Production-Oriented Framework for Evaluation of SFX Generation](https://mlsanity.com/paper/2607.09973/) (2026)
- [Relational Synthesis: Structure-Mediated Concatenative Synthesis for Foley and Retrieval-Augmented Audio Generation](https://mlsanity.com/paper/2610.05768/) (2026)
- [WorldSonus: Bringing Sound to Worlds](https://mlsanity.com/paper/2610.08760/) (2026)

## Abstract (arXiv)

Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating acoustically distinct sounds under coarse labels, and textual ambiguity in describing micro-acoustic features. These bottlenecks make it difficult to perform fine-grained sound synthesis using text-controlled modes. To address these limitations, we propose AC-Foley, an audio-conditioned V2A model that directly leverages reference audio to achieve precise and fine-grained control over generated sounds. This approach enables fine-grained sound synthesis, timbre transfer, zero-shot sound generation, and improved audio quality. By directly conditioning on audio signals, our approach bypasses the semantic ambiguities of text descriptions while enabling precise manipulation of acoustic attributes. Empirically, AC-Foley achieves state-of-the-art performance for Foley generation when conditioned on reference audio, while remaining competitive with state-of-the-art video-to-audio methods even without audio conditioning. Code and demo are available at: https://ff2416.github.io/AC-Foley-Page
