# Automated Counting of Stacked Objects in Industrial Inspection

arXiv: https://arxiv.org/abs/2603.15470 · HTML: https://mlsanity.com/paper/2603.15470/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 48 references that are in the map.
- First posted on arXiv 16 Mar 2026.

## Builds on (most cited first, 28 of 28)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Learning To Count Everything](https://mlsanity.com/paper/2104.08391/) (2021)
- [Class-Agnostic Counting](https://mlsanity.com/paper/1811.00472/) (2018)
- [Represent, Compare, and Learn: A Similarity-Aware Framework for Class-Agnostic Counting](https://mlsanity.com/paper/2203.08354/) (2022)
- [CountGD: Multi-Modal Open-World Counting](https://mlsanity.com/paper/2407.04619/) (2024)
- [Zero-shot Object Counting](https://mlsanity.com/paper/2303.02001/) (2023)
- [Generating High-Quality Crowd Density Maps using Contextual Pyramid CNNs](https://mlsanity.com/paper/1708.00953/) (2017)
- [Few-shot Object Counting and Detection](https://mlsanity.com/paper/2207.10988/) (2022)
- [Iterative Crowd Counting](https://mlsanity.com/paper/1807.09959/) (2018)
- [Multi-Level Bottom-Top and Top-Bottom Feature Fusion for Crowd Counting](https://mlsanity.com/paper/1908.10937/) (2019)
- [Learning Spatial Awareness to Improve Crowd Counting](https://mlsanity.com/paper/1909.07057/) (2019)
- [Counting Everyday Objects in Everyday Scenes](https://mlsanity.com/paper/1604.03505/) (2016)
- [Counting with Focus for Free](https://mlsanity.com/paper/1903.12206/) (2019)
- [Learn to Scale: Generating Multipolar Normalized Density Maps for Crowd Counting](https://mlsanity.com/paper/1907.12428/) (2019)
- [Leveraging Self-Supervision for Cross-Domain Crowd Counting](https://mlsanity.com/paper/2103.16291/) (2021)
- [Wide-Area Crowd Counting: Multi-View Fusion Networks for Counting in Large Scenes](https://mlsanity.com/paper/2012.00946/) (2020)
- [AFreeCA: Annotation-Free Counting for All](https://mlsanity.com/paper/2403.04943/) (2024)
- [Open-World Object Counting in Videos](https://mlsanity.com/paper/2506.15368/) (2025)
- [Counting Stacked Objects](https://mlsanity.com/paper/2411.19149/) (2024)
- [Object Detection and Tracking Algorithms for Vehicle Counting: A Comparative Analysis](https://mlsanity.com/paper/2007.16198/) (2020)

## Built on by (most cited first, 1 of 1)

- [The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting](https://mlsanity.com/paper/2605.18063/) (2026)

## Abstract (arXiv)

Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreover, manufactured parts are often too light to reliably deduce their count from their weight, or too heavy to move the stack on a scale safely and practically, making automated visual counting the more robust solution in many scenarios. However, existing methods struggle with stacked 3D items in containers, pallets, or bins, where most objects are heavily occluded and only a few are directly visible. To address this important yet underexplored challenge, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems: estimating the 3D geometry of the stack and its occupancy ratio from multi-view images. By combining geometric reconstruction with deep learning-based depth analysis, our method can accurately count identical manufactured parts inside containers, even when they are irregularly stacked and partially hidden. We validate our 3D counting pipeline on large-scale synthetic and diverse real-world data with manually verified total counts, demonstrating robust performance under realistic inspection conditions.
