# UE5-Forest: A Photorealistic Synthetic Stereo Dataset for UAV Forestry Depth Estimation

arXiv: https://arxiv.org/abs/2603.15304 · HTML: https://mlsanity.com/paper/2603.15304/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 28 references that are in the map.
- First posted on arXiv 13 Mar 2026.

## Builds on (most cited first, 18 of 18)

- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [Pyramid Stereo Matching Network](https://mlsanity.com/paper/1803.08669/) (2018)
- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching](https://mlsanity.com/paper/2109.07547/) (2021)
- [Group-wise Correlation Stereo Network](https://mlsanity.com/paper/1903.04025/) (2019)
- [Iterative Geometry Encoding Volume for Stereo Matching](https://mlsanity.com/paper/2303.06615/) (2023)
- [DeepPruner: Learning Efficient Stereo Matching via Differentiable PatchMatch](https://mlsanity.com/paper/1909.05845/) (2019)
- [Domain-invariant Stereo Matching Networks](https://mlsanity.com/paper/1911.13287/) (2019)
- [Anytime Stereo Image Depth Estimation on Mobile Devices](https://mlsanity.com/paper/1810.11408/) (2018)
- [DEFOM-Stereo: Depth Foundation Model Based Stereo Matching](https://mlsanity.com/paper/2501.09466/) (2025)
- [MoCha-Stereo: Motif Channel Attention Network for Stereo Matching](https://mlsanity.com/paper/2404.06842/) (2024)
- [Learning to Adapt for Stereo](https://mlsanity.com/paper/1904.02957/) (2019)
- [Performance Evaluation of Deep Learning for Tree Branch Segmentation in Autonomous Forestry Systems](https://mlsanity.com/paper/2512.05418/) (2025)
- [Pushbroom Stereo for High-Speed Navigation in Cluttered Environments](https://mlsanity.com/paper/1407.7091/) (2014)
- [YOLO and SGBM Integration for Autonomous Tree Branch Detection and Depth Estimation in Radiata Pine Pruning Applications](https://mlsanity.com/paper/2512.05412/) (2025)
- [Towards Gold-Standard Depth Estimation for Tree Branches in UAV Forestry: Benchmarking Deep Stereo Matching Methods](https://mlsanity.com/paper/2601.19461/) (2026)

## Abstract (arXiv)

Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.
