# Evolutionary Transfer Learning for Dragonchess

arXiv: https://arxiv.org/abs/2603.15297 · HTML: https://mlsanity.com/paper/2603.15297/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 20 references that are in the map.
- First posted on arXiv 16 Mar 2026.

## Builds on (most cited first, 6 of 6)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [A Review of Deep Transfer Learning and Recent Advancements](https://mlsanity.com/paper/2201.09679/) (2022)
- [Games for Artificial Intelligence Research: A Review and Perspectives](https://mlsanity.com/paper/2304.13269/) (2023)
- [tile2tile: Learning Game Filters for Platformer Style Transfer](https://mlsanity.com/paper/2208.07699/) (2022)

## Built on by (most cited first, 1 of 1)

- [Temporal-Difference Learning for Dragonchess](https://mlsanity.com/paper/2610.01845/) (2026)

## Abstract (arXiv)

Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the transfer of artificial intelligence (AI) heuristics across domains. In this work, we introduce Dragonchess as a novel testbed for AI research and provide an open-source, Python-based game engine for community use. Our research investigates evolutionary transfer learning by adapting heuristic evaluation functions directly from Stockfish, a leading chess engine, and subsequently optimizing them using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Initial trials showed that direct heuristic transfers were inadequate due to Dragonchess's distinct multi-layer structure and movement rules. However, evolutionary optimization significantly improved AI agent performance, resulting in superior gameplay demonstrated through empirical evaluation in a 50-round Swiss-style tournament. This research establishes the effectiveness of evolutionary methods in adapting heuristic knowledge to structurally complex, previously unexplored game domains.
