# Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator

arXiv: https://arxiv.org/abs/2603.14726 · HTML: https://mlsanity.com/paper/2603.14726/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 43 references that are in the map.
- First posted on arXiv 16 Mar 2026.

## Builds on (most cited first, 30 of 39)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Monocular Expressive Body Regression through Body-Driven Attention](https://mlsanity.com/paper/2008.09062/) (2020)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)

## Built on by (most cited first, 2 of 2)

- [Inverse Garment Design with Visual Agents](https://mlsanity.com/paper/2610.15582/) (2026)
- [DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing](https://mlsanity.com/paper/2610.20124/) (2026)

## Abstract (arXiv)

Accurately recovering hand poses within the body context remains a major challenge in 3D whole-body pose estimation. This difficulty arises from a fundamental supervision gap: whole-body pose estimators are trained on full-body datasets with limited hand diversity, while hand-only estimators, trained on hand-centric datasets, excel at detailed finger articulation but lack global body awareness. To address this, we propose Hand4Whole++, a modular framework that leverages the strengths of both pre-trained whole-body and hand pose estimators. We introduce CHAM (Conditional Hands Modulator), a lightweight module that modulates the whole-body feature stream using hand-specific features extracted from a pre-trained hand pose estimator. This modulation enables the whole-body model to predict wrist orientations that are both accurate and coherent with the upper-body kinematic structure, without retraining the full-body model. In parallel, we directly incorporate finger articulations and hand shapes predicted by the hand pose estimator, aligning them to the full-body mesh via differentiable rigid alignment. This design allows Hand4Whole++ to combine globally consistent body reasoning with fine-grained hand detail. Extensive experiments demonstrate that Hand4Whole++ substantially improves hand accuracy and enhances overall full-body pose quality.
