# SGR-OCC: Evolving Monocular Priors for Embodied 3D Occupancy Prediction via Soft-Gating Lifting and Semantic-Adaptive Geometric Refinement

arXiv: https://arxiv.org/abs/2603.14076 · HTML: https://mlsanity.com/paper/2603.14076/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 53 of its 57 references that are in the map.
- First posted on arXiv 14 Mar 2026.

## Builds on (most cited first, 30 of 53)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [Categorical Depth Distribution Network for Monocular 3D Object Detection](https://mlsanity.com/paper/2103.01100/) (2021)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection](https://mlsanity.com/paper/2303.11926/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Gated Attention for Large Language Models: Non-linearity, Sparsity, and Attention-Sink-Free](https://mlsanity.com/paper/2505.06708/) (2025)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [PlaneRCNN: 3D Plane Detection and Reconstruction from a Single Image](https://mlsanity.com/paper/1812.04072/) (2018)

## Abstract (arXiv)

3D semantic occupancy prediction is a cornerstone for embodied AI, enabling agents to perceive dense scene geometry and semantics incrementally from monocular video streams. However, current online frameworks face two critical bottlenecks: the inherent depth ambiguity of monocular estimation that causes "feature bleeding" at object boundaries , and the "cold start" instability where uninitialized temporal fusion layers distort high-quality spatial priors during early training stages. In this paper, we propose SGR-OCC (Soft-Gating and Ray-refinement Occupancy), a unified framework driven by the philosophy of "Inheritance and Evolution". To perfectly inherit monocular spatial expertise, we introduce a Soft-Gating Feature Lifter that explicitly models depth uncertainty via a Gaussian gate to probabilistically suppress background noise. Furthermore, a Dynamic Ray-Constrained Anchor Refinement module simplifies complex 3D displacement searches into efficient 1D depth corrections along camera rays, ensuring sub-voxel adherence to physical surfaces. To ensure stable evolution toward temporal consistency, we employ a Two-Phase Progressive Training Strategy equipped with identity-initialized fusion, effectively resolving the cold start problem and shielding spatial priors from noisy early gradients. Extensive experiments on the EmbodiedOcc-ScanNet and Occ-ScanNet benchmarks demonstrate that SGR-OCC achieves state-of-the-art performance. In local prediction tasks, SGR-OCC achieves a completion IoU of 58.55% and a semantic mIoU of 49.89%, surpassing the previous best method, EmbodiedOcc++, by 3.65% and 3.69% respectively. In challenging embodied prediction tasks, our model reaches 55.72% SC-IoU and 46.22% mIoU. Qualitative results further confirm our model's superior capability in preserving structural integrity and boundary sharpness in complex indoor environments.
