# Building Explicit World Model for Zero-Shot Open-World Object Manipulation

arXiv: https://arxiv.org/abs/2603.13825 · HTML: https://mlsanity.com/paper/2603.13825/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 23 of its 24 references that are in the map.
- First posted on arXiv 14 Mar 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 23 of 23)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics](https://mlsanity.com/paper/2406.10721/) (2024)
- [AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains](https://mlsanity.com/paper/2212.08333/) (2022)
- [Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation](https://mlsanity.com/paper/2508.05635/) (2025)
- [Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination](https://mlsanity.com/paper/2412.14957/) (2024)
- [GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs](https://mlsanity.com/paper/2412.11258/) (2024)
- [UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation](https://mlsanity.com/paper/2506.09284/) (2025)
- [DexSim2Real2: Building Explicit World Model for Precise Articulated Object Dexterous Manipulation](https://mlsanity.com/paper/2409.08750/) (2024)

## Built on by (most cited first, 1 of 1)

- [D-World: An Explicit World-Language-Action Model with Recursive Self-Improvement under Dual Control](https://mlsanity.com/paper/2610.17114/) (2026)

## Abstract (arXiv)

Open-world object manipulation remains a fundamental challenge in robotics. While Vision-Language-Action (VLA) models have demonstrated promising results, they rely heavily on large-scale robot action demonstrations, which are costly to collect and can hinder out-of-distribution generalization. In this paper, we propose an explicit-world-model-based framework for open-world manipulation that achieves zero-shot generalization by constructing a physically grounded digital twin of the environment. The framework integrates open-set perception, digital-twin reconstruction, sampling and evaluation of interaction strategies. By constructing a digital twin of the environment, our approach efficiently explores and evaluates manipulation strategies in physic-enabled simulator and reliably deploys the chosen strategy to the real world. Experimentally, the proposed framework is able to perform multiple open-set manipulation tasks without any task-specific action demonstrations, proving strong zero-shot generalization on both the task and object levels. Project Page: https://bojack-bj.github.io/projects/thesis/
