# Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality

arXiv: https://arxiv.org/abs/2603.13355 · HTML: https://mlsanity.com/paper/2603.13355/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 64 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Builds on (most cited first, 26 of 26)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Attention is not Explanation](https://mlsanity.com/paper/1902.10186/) (2019)
- [Attention is not not Explanation](https://mlsanity.com/paper/1908.04626/) (2019)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [Human Attention in Visual Question Answering: Do Humans and Deep Networks Look at the Same Regions?](https://mlsanity.com/paper/1606.03556/) (2016)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [CIRCLE: Capture In Rich Contextual Environments](https://mlsanity.com/paper/2303.17912/) (2023)
- [QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars](https://mlsanity.com/paper/2209.09391/) (2022)
- [Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction](https://mlsanity.com/paper/2203.16051/) (2022)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [Open-Vocabulary Affordance Detection in 3D Point Clouds](https://mlsanity.com/paper/2303.02401/) (2023)
- [Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting](https://mlsanity.com/paper/2307.08243/) (2023)
- [QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors](https://mlsanity.com/paper/2306.05666/) (2023)
- [GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding](https://mlsanity.com/paper/2411.19626/) (2024)
- [Temporal-Spatial Feature Pyramid for Video Saliency Detection](https://mlsanity.com/paper/2105.04213/) (2021)
- [MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gaze](https://mlsanity.com/paper/2011.11552/) (2020)
- [SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data](https://mlsanity.com/paper/2311.02191/) (2023)
- [HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes](https://mlsanity.com/paper/2407.02633/) (2024)
- [Gaze-based intention estimation: principles, methodologies, and applications in HRI](https://mlsanity.com/paper/2302.04530/) (2023)
- [InteRACT: Transformer Models for Human Intent Prediction Conditioned on Robot Actions](https://mlsanity.com/paper/2311.12943/) (2023)
- [Intuitive and Efficient Human-robot Collaboration via Real-time Approximate Bayesian Inference](https://mlsanity.com/paper/2205.08657/) (2022)
- [GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images](https://mlsanity.com/paper/2505.06575/) (2025)
- [Anticipating Human Intention for Full-Body Motion Prediction in Object Grasping and Placing Tasks](https://mlsanity.com/paper/2007.10038/) (2020)
- [Preemptive Motion Planning for Human-to-Robot Indirect Placement Handovers](https://mlsanity.com/paper/2203.00156/) (2022)

## Abstract (arXiv)

We propose Int3DNet, a scene-aware network that predicts 3D intention areas directly from scene geometry and head-hand motion cues, enabling robust human intention prediction without explicit object-level perception. In Mixed Reality (MR), intention prediction is critical as it enables the system to anticipate user actions and respond proactively, reducing interaction delays and ensuring seamless user experiences. Our method employs a cross attention fusion of sparse motion cues and scene point clouds, offering a novel approach that directly interprets the user's spatial intention within the scene. We evaluated Int3DNet on MoGaze and CIRCLE datasets, which are public datasets for full-body human-scene interactions, showing consistent performance across time horizons of up to 1500 ms and outperforming the baselines, even in diverse and unseen scenes. Moreover, we demonstrate the usability of proposed method through a demonstration of efficient visual question answering (VQA) based on intention areas. Int3DNet provides reliable 3D intention areas derived from head-hand motion and scene geometry, thus enabling seamless interaction between humans and MR systems through proactive processing of intention areas.
