# Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World

arXiv: https://arxiv.org/abs/2603.12746 · HTML: https://mlsanity.com/paper/2603.12746/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 60 references that are in the map.
- First posted on arXiv 13 Mar 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 39)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [Video Instance Segmentation](https://mlsanity.com/paper/1905.04804/) (2019)
- [Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence](https://mlsanity.com/paper/2505.23747/) (2025)
- [UniDepthV2: Universal Monocular Metric Depth Estimation Made Simpler](https://mlsanity.com/paper/2502.20110/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [Sa2VA: Marrying SAM2 with MLLM for Dense Grounded Understanding of Images and Videos](https://mlsanity.com/paper/2501.04001/) (2025)
- [SpaceR: Reinforcing MLLMs in Video Spatial Reasoning](https://mlsanity.com/paper/2504.01805/) (2025)
- [SpatialLadder: Progressive Training for Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2510.08531/) (2025)
- [Visual Spatial Tuning](https://mlsanity.com/paper/2511.05491/) (2025)
- [Describe Anything: Detailed Localized Image and Video Captioning](https://mlsanity.com/paper/2504.16072/) (2025)
- [STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?](https://mlsanity.com/paper/2503.23765/) (2025)
- [Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View Scenes](https://mlsanity.com/paper/2509.06266/) (2025)
- [VideoGLaMM: A Large Multimodal Model for Pixel-Level Visual Grounding in Videos](https://mlsanity.com/paper/2411.04923/) (2024)
- [Perceive Anything: Recognize, Explain, Caption, and Segment Anything in Images and Videos](https://mlsanity.com/paper/2506.05302/) (2025)
- [3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding](https://mlsanity.com/paper/2507.23478/) (2025)
- [Spatial-SSRL: Enhancing Spatial Understanding via Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/2510.27606/) (2025)
- [UniPixel: Unified Object Referring and Segmentation for Pixel-Level Visual Reasoning](https://mlsanity.com/paper/2509.18094/) (2025)
- [OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding](https://mlsanity.com/paper/2507.07984/) (2025)
- [DSI-Bench: A Benchmark for Dynamic Spatial Intelligence](https://mlsanity.com/paper/2510.18873/) (2025)
- [PixelRefer: A Unified Framework for Spatio-Temporal Object Referring with Arbitrary Granularity](https://mlsanity.com/paper/2510.23603/) (2025)

## Built on by (most cited first, 12 of 12)

- [SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial Reasoning](https://mlsanity.com/paper/2603.27437/) (2026)
- [LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generation](https://mlsanity.com/paper/2604.11789/) (2026)
- [4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding](https://mlsanity.com/paper/2605.05997/) (2026)
- [LMM-Track4D: Eliciting 4D Dynamic Reasoning in LMMs via Trajectory-Grounded Dialogue](https://mlsanity.com/paper/2605.19390/) (2026)
- [4DVLT: Dynamic Scene Understanding with Worldline-Centered Vision-Language Tracking](https://mlsanity.com/paper/2606.22631/) (2026)
- [DynTrace: Tracking Dynamic Object Evidence for 4D Spatio-Temporal Reasoning in MLLMs](https://mlsanity.com/paper/2607.12503/) (2026)
- [ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?](https://mlsanity.com/paper/2607.20868/) (2026)
- [GeoWeaver: Grounding Visual Tokens with Geometric Evidence before Scene Reasoning](https://mlsanity.com/paper/2605.22558/) (2026)
- [ParallelWorld: Test-Time Scaling for Embodied Reasoning](https://mlsanity.com/paper/2608.22971/) (2026)
- [ChronoGraph: Functional 4D Scene Graphs with Vision-Language Models for Interaction Understanding and Grounded Planning](https://mlsanity.com/paper/2609.39665/) (2026)
- [WOVEN: Weaving Visual World Modeling into Multimodal LLMs](https://mlsanity.com/paper/2610.12417/) (2026)
- [SceneForesee: Learning Scene Evolution for Spatiotemporal Reasoning](https://mlsanity.com/paper/2610.14439/) (2026)

## Abstract (arXiv)

Humans inhabit a physical 4D world where geometric structure and semantic content evolve over time, constituting a dynamic 4D reality (spatial with temporal dimension). While current Multimodal Large Language Models (MLLMs) excel in static visual understanding, can they also be adept at "thinking in dynamics", i.e., perceive, track and reason about spatio-temporal dynamics in evolving scenes? To systematically assess their spatio-temporal reasoning and localized dynamics perception capabilities, we introduce Dyn-Bench, a large-scale benchmark built from diverse real-world and synthetic video datasets, enabling robust and scalable evaluation of spatio-temporal understanding. Through multi-stage filtering from massive 2D and 4D data sources, Dyn-Bench provides a high-quality collection of dynamic scenes, comprising 1k videos, 7k visual question answering (VQA) pairs, and 3k dynamic object grounding pairs. We probe general, spatial and region-level MLLMs to express how they think in dynamics both linguistically and visually, and find that existing models cannot simultaneously maintain strong performance in both spatio-temporal reasoning and dynamic object grounding, often producing inconsistent interpretations of motion and interaction. Notably, conventional prompting strategies (e.g., chain-of-thought or caption-based hints) provide limited improvement, whereas structured integration approaches, including Mask-Guided Fusion and Spatio-Temporal Textual Cognitive Map (ST-TCM), significantly enhance MLLMs' dynamics perception and spatio-temporal reasoning in the physical 4D world. Code and benchmark are available at https://dyn-bench.github.io/.
