# Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data

arXiv: https://arxiv.org/abs/2603.12686 · HTML: https://mlsanity.com/paper/2603.12686/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Mar 2026.

## Built on by (most cited first, 8 of 8)

- [Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control](https://mlsanity.com/paper/2603.27756/) (2026)
- [SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework](https://mlsanity.com/paper/2605.20373/) (2026)
- [Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors](https://mlsanity.com/paper/2605.22272/) (2026)
- [Scaling Behavior Foundation Model for Humanoid Robots](https://mlsanity.com/paper/2607.15163/) (2026)
- [TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos](https://mlsanity.com/paper/2605.01234/) (2026)
- [HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark](https://mlsanity.com/paper/2608.13555/) (2026)
- [TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes](https://mlsanity.com/paper/2606.26215/) (2026)
- [Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking](https://mlsanity.com/paper/2608.20087/) (2026)

## Abstract (arXiv)

Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa. The imperfect human motion data consist only of motion fragments that capture the primitive skills used when playing tennis rather than precise and complete human-tennis motion sequences from real-world tennis matches, thereby significantly reducing the difficulty of data collection. Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios. With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles. We also propose a series of designs for robust sim-to-real transfer and deploy our policy on the Unitree G1 humanoid robot. Our method achieves surprising results in the real world and can stably sustain multi-shot rallies with human players. Project page: https://zzk273.github.io/LATENT/
