# Maximum Entropy Exploration Without the Rollouts

arXiv: https://arxiv.org/abs/2603.12325 · HTML: https://mlsanity.com/paper/2603.12325/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 45 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 29 of 29)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Eigenoption Discovery through the Deep Successor Representation](https://mlsanity.com/paper/1710.11089/) (2017)
- [Learning and Planning in Average-Reward Markov Decision Processes](https://mlsanity.com/paper/2006.16318/) (2020)
- [The Importance of Non-Markovianity in Maximum State Entropy Exploration](https://mlsanity.com/paper/2202.03060/) (2022)
- [Average-Reward Off-Policy Policy Evaluation with Function Approximation](https://mlsanity.com/paper/2101.02808/) (2021)
- [On-Policy Deep Reinforcement Learning for the Average-Reward Criterion](https://mlsanity.com/paper/2106.07329/) (2021)
- [Efficient Reinforcement Learning with Large Language Model Priors](https://mlsanity.com/paper/2410.07927/) (2024)
- [Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2306.03186/) (2023)
- [Discounted Reinforcement Learning Is Not an Optimization Problem](https://mlsanity.com/paper/1910.02140/) (2019)
- [Maximum State Entropy Exploration using Predecessor and Successor Representations](https://mlsanity.com/paper/2306.14808/) (2023)
- [Average-Reward Reinforcement Learning with Trust Region Methods](https://mlsanity.com/paper/2106.03442/) (2021)
- [A Unified Bellman Equation for Causal Information and Value in Markov Decision Processes](https://mlsanity.com/paper/1703.01585/) (2017)
- [RVI-SAC: Average Reward Off-Policy Deep Reinforcement Learning](https://mlsanity.com/paper/2408.01972/) (2024)
- [Average-Reward Soft Actor-Critic](https://mlsanity.com/paper/2501.09080/) (2025)
- [Entropy Regularized Reinforcement Learning Using Large Deviation Theory](https://mlsanity.com/paper/2106.03931/) (2021)
- [A Differential Perspective on Distributional Reinforcement Learning](https://mlsanity.com/paper/2506.03333/) (2025)
- [EVAL: EigenVector-based Average-reward Learning](https://mlsanity.com/paper/2501.09770/) (2025)

## Built on by (most cited first, 1 of 1)

- [SUN: Reaching for Novelty in Reinforcement Learning](https://mlsanity.com/paper/2609.08642/) (2026)

## Abstract (arXiv)

Efficient exploration remains a central challenge in reinforcement learning, serving as a useful pretraining objective for data collection, particularly when an external reward function is unavailable. A principled formulation of the exploration problem is to find policies that maximize the entropy of their induced steady-state visitation distribution, thereby encouraging uniform long-run coverage of the state space. Many existing exploration approaches require estimating state visitation frequencies through repeated on-policy rollouts, which can be computationally expensive. In this work, we instead consider an intrinsic average-reward formulation in which the reward is derived from the visitation distribution itself, so that the optimal policy maximizes steady-state entropy. An entropy-regularized version of this objective admits a spectral characterization: the relevant stationary distributions can be computed from the dominant eigenvectors of a problem-dependent transition matrix. This insight leads to a novel algorithm for solving the maximum entropy exploration problem, EVE (EigenVector-based Exploration), which avoids explicit rollouts and distribution estimation, instead computing the solution through iterative updates, similar to a value-based approach. To address the original unregularized objective, we employ a posterior-policy iteration (PPI) approach, which monotonically improves the entropy and converges in value. We prove convergence of EVE under standard assumptions and demonstrate empirically that it efficiently produces policies with high steady-state entropy, achieving competitive exploration performance relative to rollout-based baselines in deterministic grid-world environments.
