# LifeSim: Long-Horizon User Life Simulator for Personalized Assistant Evaluation

arXiv: https://arxiv.org/abs/2603.12152 · HTML: https://mlsanity.com/paper/2603.12152/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 43 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Builds on (most cited first, 19 of 19)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Models](https://mlsanity.com/paper/2506.05176/) (2025)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [WildChat: 1M ChatGPT Interaction Logs in the Wild](https://mlsanity.com/paper/2405.01470/) (2024)
- [Know Me, Respond to Me: Benchmarking LLMs for Dynamic User Profiling and Personalized Responses at Scale](https://mlsanity.com/paper/2504.14225/) (2025)
- [Do LLMs Recognize Your Preferences? Evaluating Personalized Preference Following in LLMs](https://mlsanity.com/paper/2502.09597/) (2025)
- [AI Hospital: Benchmarking Large Language Models in a Multi-agent Medical Interaction Simulator](https://mlsanity.com/paper/2402.09742/) (2024)
- [SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users](https://mlsanity.com/paper/2504.10157/) (2025)
- [PersonaLens: A Benchmark for Personalization Evaluation in Conversational AI Assistants](https://mlsanity.com/paper/2506.09902/) (2025)
- [From 1,000,000 Users to Every User: Scaling Up Personalized Preference for User-level Alignment](https://mlsanity.com/paper/2503.15463/) (2025)
- [GLOBEM Dataset: Multi-Year Datasets for Longitudinal Human Behavior Modeling Generalization](https://mlsanity.com/paper/2211.02733/) (2022)
- [Personalized Large Language Model Assistant with Evolving Conditional Memory](https://mlsanity.com/paper/2312.17257/) (2023)
- [Teaching Language Models to Evolve with Users: Dynamic Profile Modeling for Personalized Alignment](https://mlsanity.com/paper/2505.15456/) (2025)
- [CUPID: Evaluating Personalized and Contextualized Alignment of LLMs from Interactions](https://mlsanity.com/paper/2508.01674/) (2025)
- [AnnaAgent: Dynamic Evolution Agent System with Multi-Session Memory for Realistic Seeker Simulation](https://mlsanity.com/paper/2506.00551/) (2025)
- [ProPerSim: Developing Proactive and Personalized AI Assistants through User-Assistant Simulation](https://mlsanity.com/paper/2509.21730/) (2025)
- [LIFELONG SOTOPIA: Evaluating Social Intelligence of Language Agents Over Lifelong Social Interactions](https://mlsanity.com/paper/2506.12666/) (2025)

## Built on by (most cited first, 11 of 11)

- [SMMBench: A Benchmark for Source-Distributed Multimodal Agent Memory](https://mlsanity.com/paper/2605.15710/) (2026)
- [Bridging the Agent-World Gap: Text World Models for LLM-based Agents](https://mlsanity.com/paper/2606.09032/) (2026)
- [OneDayAgent: Towards a Long-Horizon Harness for Autonomous Agents](https://mlsanity.com/paper/2608.05013/) (2026)
- [Ask Now, Use Later: Benchmarking the Proactivity Gap in Long-Lived LLM Agents](https://mlsanity.com/paper/2605.28108/) (2026)
- [LUNAR: Benchmarking Personalized Large Language Models on UNiversal User BehAvioR Logs](https://mlsanity.com/paper/2608.05246/) (2026)
- [Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents](https://mlsanity.com/paper/2606.08200/) (2026)
- [Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States](https://mlsanity.com/paper/2609.15972/) (2026)
- [UserGPT Technical Report](https://mlsanity.com/paper/2605.08766/) (2026)
- [MemoryForge: Synthesize Lifelong Memory for Human-Like LLM Agents](https://mlsanity.com/paper/2608.00007/) (2026)
- [LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems](https://mlsanity.com/paper/2608.26849/) (2026)
- [Madeleine: Learning Involuntary Recall for Conversational Memory from Simulated Lives](https://mlsanity.com/paper/2610.01118/) (2026)

## Abstract (arXiv)

The rapid advancement of large language models (LLMs) has accelerated progress toward universal AI assistants. However, existing benchmarks for personalized assistants remain misaligned with real-world user-assistant interactions, failing to capture the complexity of external contexts and users' cognitive states. To bridge this gap, we propose LifeSim, a user simulator that models user cognition through the Belief-Desire-Intention (BDI) model within physical environments for coherent life trajectories generation, and simulates intention-driven user interactive behaviors. Based on LifeSim, we introduce LifeSim-Eval, a comprehensive benchmark for multi-scenario, long-horizon personalized assistance. LifeSim-Eval covers 8 life domains and 1,200 diverse scenarios, and adopts a multi-turn interactive method to assess models' abilities to complete explicit and implicit intentions, recover user profiles, and produce high-quality responses. Under both single-scenario and long-horizon settings, our experiments reveal that current LLMs face significant limitations in handling implicit intention and long-term user preference modeling.
