# Increasing intelligence in AI agents can worsen collective outcomes

arXiv: https://arxiv.org/abs/2603.12129 · HTML: https://mlsanity.com/paper/2603.12129/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 25 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 10 of 10)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Large Language Model based Multi-Agents: A Survey of Progress and Challenges](https://mlsanity.com/paper/2402.01680/) (2024)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [On the Resilience of LLM-Based Multi-Agent Collaboration with Faulty Agents](https://mlsanity.com/paper/2408.00989/) (2024)
- [Unleashing the Power of Edge-Cloud Generative AI in Mobile Networks: A Survey of AIGC Services](https://mlsanity.com/paper/2303.16129/) (2023)
- [Collective Behavior of AI Agents: the Case of Moltbook](https://mlsanity.com/paper/2602.09270/) (2026)
- [Replicating Human Motivated Reasoning Studies with LLMs](https://mlsanity.com/paper/2601.16130/) (2026)
- [Social Game for Building Energy Efficiency: Utility Learning, Simulation, and Analysis](https://mlsanity.com/paper/1407.0727/) (2014)
- [Three AI-agents walk into a bar . . . . `Lord of the Flies' tribalism emerges among smart AI-Agents](https://mlsanity.com/paper/2602.23093/) (2026)

## Built on by (most cited first, 2 of 2)

- [Collective Alignment in LLM Multi-Agent Systems: Disentangling Bias from Cooperation via Statistical Physics](https://mlsanity.com/paper/2605.10528/) (2026)
- [Microscopic dynamics of consensus formation in multi-agent LLM Naming Games](https://mlsanity.com/paper/2608.02178/) (2026)

## Abstract (arXiv)

When resources are scarce, will a population of AI agents coordinate in harmony, or descend into tribal chaos? Diverse decision-making AI from different developers is entering everyday devices -- from phones and medical devices to battlefield drones and cars -- and these AI agents typically compete for finite shared resources such as charging slots, relay bandwidth, and traffic priority. Yet their collective dynamics and hence risks to users and society are poorly understood. Here we study AI-agent populations as the first system of real agents in which four key variables governing collective behaviour can be independently toggled: nature (innate LLM diversity), nurture (individual reinforcement learning), culture (emergent tribe formation), and resource scarcity. We show empirically and mathematically that when resources are scarce, AI model diversity and reinforcement learning increase dangerous system overload, though tribe formation lessens this risk. Meanwhile, some individuals profit handsomely. When resources are abundant, the same ingredients drive overload to near zero, though tribe formation makes the overload slightly worse. The crossover is arithmetical: it is where opposing tribes that form spontaneously first fit inside the available capacity. More sophisticated AI-agent populations are not better: whether their sophistication helps or harms depends entirely on a single number -- the capacity-to-population ratio -- that is knowable before any AI-agent ships.
