# On Information Self-Locking in Reinforcement Learning for Active Reasoning of LLM agents

arXiv: https://arxiv.org/abs/2603.12109 · HTML: https://mlsanity.com/paper/2603.12109/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 27 of its 40 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Towards Large Reasoning Models: A Survey of Reinforced Reasoning with Large Language Models](https://mlsanity.com/paper/2501.09686/) (2025)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [Prompting and Evaluating Large Language Models for Proactive Dialogues: Clarification, Target-guided, and Non-collaboration](https://mlsanity.com/paper/2305.13626/) (2023)
- [Agentic Large Language Models, a survey](https://mlsanity.com/paper/2503.23037/) (2025)
- [MT-Eval: A Multi-Turn Capabilities Evaluation Benchmark for Large Language Models](https://mlsanity.com/paper/2401.16745/) (2024)
- [StepCoder: Improve Code Generation with Reinforcement Learning from Compiler Feedback](https://mlsanity.com/paper/2402.01391/) (2024)
- [SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution](https://mlsanity.com/paper/2505.20732/) (2025)
- [Reinforcement Learning Enhanced LLMs: A Survey](https://mlsanity.com/paper/2412.10400/) (2024)
- [Deep Research: A Survey of Autonomous Research Agents](https://mlsanity.com/paper/2508.12752/) (2025)
- [RLVMR: Reinforcement Learning with Verifiable Meta-Reasoning Rewards for Robust Long-Horizon Agents](https://mlsanity.com/paper/2507.22844/) (2025)
- [Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward](https://mlsanity.com/paper/2504.03206/) (2025)
- [MathChat: Benchmarking Mathematical Reasoning and Instruction Following in Multi-Turn Interactions](https://mlsanity.com/paper/2405.19444/) (2024)
- [Sotopia-RL: Reward Design for Social Intelligence](https://mlsanity.com/paper/2508.03905/) (2025)
- [From Passive to Active Reasoning: Can Large Language Models Ask the Right Questions under Incomplete Information?](https://mlsanity.com/paper/2506.08295/) (2025)
- [A Technical Survey of Reinforcement Learning Techniques for Large Language Models](https://mlsanity.com/paper/2507.04136/) (2025)
- [End-to-End Learning of Flowchart Grounded Task-Oriented Dialogs](https://mlsanity.com/paper/2109.07263/) (2021)
- [Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMs](https://mlsanity.com/paper/2508.10142/) (2025)
- [Beyond Outcome Reward: Decoupling Search and Answering Improves LLM Agents](https://mlsanity.com/paper/2510.04695/) (2025)
- [Reducing Belief Deviation in Reinforcement Learning for Active Reasoning](https://mlsanity.com/paper/2510.12264/) (2025)

## Built on by (most cited first, 6 of 6)

- [CausalGame: Benchmarking Causal Thinking of LLM Agents in Games](https://mlsanity.com/paper/2607.04293/) (2026)
- [Hista and Numca: Estimate State Value Effectively for LLM Reinforcement Learning](https://mlsanity.com/paper/2605.29782/) (2026)
- [CAFE: Self-Improving Search Agents Need Co-Evolving Feedback](https://mlsanity.com/paper/2608.24794/) (2026)
- [APeB: Benchmarking Personalization Ability of Large Language Model Agents](https://mlsanity.com/paper/2607.03162/) (2026)
- [STAGE: Stateful Translation to Agentic Graph Execution with Policy-Scoped Context and Deterministic Control](https://mlsanity.com/paper/2608.22538/) (2026)
- [Asking for What Was Never Requested: Horizontal and Vertical Proactivity in Agents](https://mlsanity.com/paper/2609.37236/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has become a de facto paradigm for building LLM-based agents that act, interact, and reason over extended task horizons. However, in active reasoning where agents must elicit new observations through interaction with the environment to solve the task, we find that outcome-based RL can induce a systematic failure mode which we call information self-locking (SeL): agents fail both to elicit informative feedback and to internalize obtained evidence. To understand the issue, we trace agentic behaviors into two coupled capabilities: Action Selection (AS), which determines observation streams, and Belief Tracking (BT), which updates the agent's internal task understanding. Theoretical and empirical analyses reveal a bidirectional bottleneck that leads to SeL: weak BT obscures the credit of informative actions, while weak AS deprives BT of useful evidence. This coupling weakens the learning signal for both capabilities and leads to SeL. To mitigate this issue, we propose AREW, a simple yet effective Advantage Reweighting method that uses easy-to-obtain directional critiques to reallocate credit within trajectories. Extensive experiments across 9 agentic tasks of varying complexity show that AREW significantly mitigates SeL, yielding up to 60-point gains in final performance. Code is available at https://github.com/unimpor/T3.
