# Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints

arXiv: https://arxiv.org/abs/2603.11606 · HTML: https://mlsanity.com/paper/2603.11606/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 44 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Builds on (most cited first, 30 of 41)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objects](https://mlsanity.com/paper/2404.01440/) (2024)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [TAPIP3D: Tracking Any Point in Persistent 3D Geometry](https://mlsanity.com/paper/2504.14717/) (2025)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [Deep Part Induction from Articulated Object Pairs](https://mlsanity.com/paper/1809.07417/) (2018)
- [CARTO: Category and Joint Agnostic Reconstruction of ARTiculated Objects](https://mlsanity.com/paper/2303.15782/) (2023)
- [Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction](https://mlsanity.com/paper/2409.18121/) (2024)
- [CAGE: Controllable Articulation GEneration](https://mlsanity.com/paper/2312.09570/) (2023)
- [Self-supervised Neural Articulated Shape and Appearance Models](https://mlsanity.com/paper/2205.08525/) (2022)
- [Reconstructing Animatable Categories from Videos](https://mlsanity.com/paper/2305.06351/) (2023)
- [REACTO: Reconstructing Articulated Objects from a Single Video](https://mlsanity.com/paper/2404.11151/) (2024)
- [ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08135/) (2025)
- [Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting](https://mlsanity.com/paper/2411.12789/) (2024)

## Built on by (most cited first, 3 of 3)

- [RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation](https://mlsanity.com/paper/2607.06558/) (2026)
- [EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates](https://mlsanity.com/paper/2604.11038/) (2026)
- [Track, Articulate, Act: Generating Articulation from Casual Human Videos](https://mlsanity.com/paper/2609.19119/) (2026)

## Abstract (arXiv)

Building high-fidelity digital twins of articulated objects from visual data remains a central challenge. Existing approaches depend on multi-view captures of the object in discrete, static states, which severely constrains their real-world scalability. In this paper, we introduce Articulat3D, a novel framework that constructs such digital twins from casually captured monocular videos by jointly enforcing explicit 3D geometric and motion constraints. We first propose Motion Prior-Driven Initialization, which leverages 3D point tracks to exploit the low-dimensional structure of articulated motion. By modeling scene dynamics with a compact set of motion bases, we facilitate soft decomposition of the scene into multiple rigidly moving groups. Building on this initialization, we introduce Geometric and Motion Constraints Refinement, which enforces physically plausible articulation through learnable kinematic primitives parameterized by a joint axis, a pivot point, and per-frame motion scalars, yielding reconstructions that are both geometrically accurate and temporally coherent. Extensive experiments demonstrate that Articulat3D achieves state-of-the-art performance on synthetic benchmarks and real-world casually captured monocular videos, significantly advancing the feasibility of digital twin creation under uncontrolled real-world conditions. Our project page is available at https://maxwell-zhao.github.io/Articulat3D/.
