# LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference

arXiv: https://arxiv.org/abs/2603.11605 · HTML: https://mlsanity.com/paper/2603.11605/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 39 references that are in the map.
- First posted on arXiv 12 Mar 2026.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generation](https://mlsanity.com/paper/2304.10417/) (2023)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels](https://mlsanity.com/paper/2212.05897/) (2022)
- [Action-GPT: Leveraging Large-scale Language Models for Improved and Generalized Action Generation](https://mlsanity.com/paper/2211.15603/) (2022)
- [Plan, Posture and Go: Towards Open-World Text-to-Motion Generation](https://mlsanity.com/paper/2312.14828/) (2023)
- [Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation](https://mlsanity.com/paper/2412.11193/) (2024)
- [PoseScript: Linking 3D Human Poses and Natural Language](https://mlsanity.com/paper/2210.11795/) (2022)
- [Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases](https://mlsanity.com/paper/2310.04189/) (2023)
- [StickMotion: Generating 3D Human Motions by Drawing a Stickman](https://mlsanity.com/paper/2503.04829/) (2025)
- [Deep Compositional Phase Diffusion for Long Motion Sequence Generation](https://mlsanity.com/paper/2510.14427/) (2025)
- [SOSControl: Enhancing Human Motion Generation through Saliency-Aware Symbolic Orientation and Timing Control](https://mlsanity.com/paper/2601.14258/) (2025)
- [Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation](https://mlsanity.com/paper/2603.07697/) (2026)

## Built on by (most cited first, 1 of 1)

- [DigitCode: Symbolic Tokenization of Hand Motion by Anatomical Units](https://mlsanity.com/paper/2608.03127/) (2026)

## Abstract (arXiv)

Human motion is highly expressive and naturally aligned with language, yet prevailing methods relying heavily on joint text-motion embeddings struggle to synthesize temporally accurate, detailed motions and often lack explainability. To address these limitations, we introduce LabanLite, a motion representation developed by adapting and extending the Labanotation system. Unlike black-box text-motion embeddings, LabanLite encodes each atomic body-part action (e.g., a single left-foot step) as a discrete Laban symbol paired with a textual template. This abstraction decomposes complex motions into interpretable symbol sequences and body-part instructions, establishing a symbolic link between high-level language and low-level motion trajectories. Building on LabanLite, we present LaMoGen, a Text-to-LabanLite-to-Motion Generation framework that enables large language models (LLMs) to compose motion sequences through symbolic reasoning. The LLM interprets motion patterns, relates them to textual descriptions, and recombines symbols into executable plans, producing motions that are both interpretable and linguistically grounded. To support rigorous evaluation, we introduce a Labanotation-based benchmark with structured description-motion pairs and three metrics that jointly measure text-motion alignment across symbolic, temporal, and harmony dimensions. Experiments demonstrate that LaMoGen establishes a new baseline for both interpretability and controllability, outperforming prior methods on our benchmark and two public datasets. These results highlight the advantages of symbolic reasoning and agent-based design for language-driven motion synthesis.
