# SPARK: Skeleton-Parameter Aligned Retargeting on Humanoid Robots with Kinodynamic Trajectory Optimization

arXiv: https://arxiv.org/abs/2603.11480 · HTML: https://mlsanity.com/paper/2603.11480/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Mar 2026.

## Built on by (most cited first, 2 of 2)

- [Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting](https://mlsanity.com/paper/2608.03116/) (2026)
- [TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion](https://mlsanity.com/paper/2609.38653/) (2026)

## Abstract (arXiv)

Human motion provides rich priors for training general-purpose humanoid control policies, but raw demonstrations are often incompatible with a robot's kinematics and dynamics, limiting their direct use. We present a two-stage pipeline for generating natural and dynamically feasible motion references from task-space human data. First, we convert human motion into a unified robot description format (URDF)-based skeleton representation and calibrate it to the target humanoid's dimensions. By aligning the underlying skeleton structure rather than heuristically modifying task-space targets, this step significantly reduces inverse kinematics error and tuning effort. Second, we refine the retargeted trajectories through progressive kinodynamic trajectory optimization (TO), solved in three stages: kinematic TO, inverse dynamics, and full kinodynamic TO, each warm-started from the previous solution. The final result yields dynamically consistent state trajectories and joint torque profiles, providing high-quality references for learning-based controllers. Together, skeleton calibration and kinodynamic TO enable the generation of natural, physically consistent motion references across diverse humanoid platforms.
