# Mind the Sim2Real Gap in User Simulation for Agentic Tasks

arXiv: https://arxiv.org/abs/2603.11245 · HTML: https://mlsanity.com/paper/2603.11245/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 37 of its 51 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 30 of 37)

- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [AgentClinic: a multimodal agent benchmark to evaluate AI in simulated clinical environments](https://mlsanity.com/paper/2405.07960/) (2024)
- [Crowdsourcing a Word-Emotion Association Lexicon](https://mlsanity.com/paper/1308.6297/) (2013)
- [Do LLMs exhibit human-like response biases? A case study in survey design](https://mlsanity.com/paper/2311.04076/) (2023)
- [MediQ: Question-Asking LLMs and a Benchmark for Reliable Interactive Clinical Reasoning](https://mlsanity.com/paper/2406.00922/) (2024)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [Establishing Best Practices for Building Rigorous Agentic Benchmarks](https://mlsanity.com/paper/2507.02825/) (2025)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [A User Simulator for Task-Completion Dialogues](https://mlsanity.com/paper/1612.05688/) (2016)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [Evaluating Large Language Models as Generative User Simulators for Conversational Recommendation](https://mlsanity.com/paper/2403.09738/) (2024)
- [Simulating User Satisfaction for the Evaluation of Task-oriented Dialogue Systems](https://mlsanity.com/paper/2105.03748/) (2021)
- [Training Proactive and Personalized LLM Agents](https://mlsanity.com/paper/2511.02208/) (2025)
- [HAICOSYSTEM: An Ecosystem for Sandboxing Safety Risks in Human-AI Interactions](https://mlsanity.com/paper/2409.16427/) (2024)
- [Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations](https://mlsanity.com/paper/2601.17087/) (2026)
- [Ambig-SWE: Interactive Agents to Overcome Underspecificity in Software Engineering](https://mlsanity.com/paper/2502.13069/) (2025)
- [SimUSER: Simulating User Behavior with Large Language Models for Recommender System Evaluation](https://mlsanity.com/paper/2504.12722/) (2025)
- [USimAgent: Large Language Models for Simulating Search Users](https://mlsanity.com/paper/2403.09142/) (2024)
- [Code with Me or for Me? How Increasing AI Automation Transforms Developer Workflows](https://mlsanity.com/paper/2507.08149/) (2025)
- [Agent-Based Modelling Meets Generative AI in Social Network Simulations](https://mlsanity.com/paper/2411.16031/) (2024)
- [CoSER: A Comprehensive Literary Dataset and Framework for Training and Evaluating LLM Role-Playing and Persona Simulation](https://mlsanity.com/paper/2502.09082/) (2025)
- [Reliable LLM-based User Simulator for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2402.13374/) (2024)

## Built on by (most cited first, 30 of 54)

- [SWE-chat: Coding Agent Interactions From Real Users in the Wild](https://mlsanity.com/paper/2604.20779/) (2026)
- [EVA-Bench: A New End-to-end Framework for Evaluating Voice Agents](https://mlsanity.com/paper/2605.13841/) (2026)
- [OdysSim: Building Foundation Models for Human Behavior Simulation](https://mlsanity.com/paper/2606.14199/) (2026)
- [RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation](https://mlsanity.com/paper/2605.20204/) (2026)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents](https://mlsanity.com/paper/2605.12894/) (2026)
- [FutureSim: Replaying World Events to Evaluate Adaptive Agents](https://mlsanity.com/paper/2605.15188/) (2026)
- [ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions](https://mlsanity.com/paper/2605.20087/) (2026)
- [Learning User Simulators with Turing Rewards](https://mlsanity.com/paper/2606.19336/) (2026)
- [MatrAIx: Simulating the World with 8.3 Billion Persona Agents](https://mlsanity.com/paper/2608.04205/) (2026)
- [Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors](https://mlsanity.com/paper/2605.07847/) (2026)
- [One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL](https://mlsanity.com/paper/2608.12253/) (2026)
- [Bridging the Agent-World Gap: Text World Models for LLM-based Agents](https://mlsanity.com/paper/2606.09032/) (2026)
- [Useless but Safe? Benchmarking Utility Recovery with User Intent Clarification in Multi-Turn Conversations](https://mlsanity.com/paper/2604.27093/) (2026)
- [GAUGE: When Not to Trust LLM-as-a-Judge in User-Simulated Evaluation of Task-Oriented Agents](https://mlsanity.com/paper/2609.12191/) (2026)
- [Simulating Human Memory with Language Models](https://mlsanity.com/paper/2605.25680/) (2026)
- [VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation](https://mlsanity.com/paper/2606.11079/) (2026)
- [Simulated Customers Never Walk Away: Decision Fidelity of LLM User Simulators Measured Against Real Purchase Outcomes](https://mlsanity.com/paper/2606.20708/) (2026)
- [DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute](https://mlsanity.com/paper/2604.23815/) (2026)
- [An Empirical Study of Proactive Coding Assistants in Real-World Software Development](https://mlsanity.com/paper/2605.05700/) (2026)
- [PRISM-X: Experiments on Personalised Fine-Tuning with Human and Simulated Users](https://mlsanity.com/paper/2605.13307/) (2026)
- ["I Didn't Make the Micro Decisions": Measuring, Inducing, and Exposing Goal-Level AI Contributions in Collaboration](https://mlsanity.com/paper/2605.21363/) (2026)
- [CRAB-Bench: Evaluating LLM Agents under Complex Task Dependencies and Human-aligned User Simulation](https://mlsanity.com/paper/2606.01815/) (2026)
- [CollabSkill: Evaluating Human-Agent Collaboration On Real-World Tasks](https://mlsanity.com/paper/2606.09833/) (2026)
- [ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories](https://mlsanity.com/paper/2606.11520/) (2026)
- [Learning to Prompt: Improving Student Engagement with Adaptive LLM-based High-School Tutoring](https://mlsanity.com/paper/2606.20138/) (2026)
- [Large Behavior Model: A Promptable Digital Twin of the Retail Customer](https://mlsanity.com/paper/2607.06993/) (2026)
- [Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation](https://mlsanity.com/paper/2608.09420/) (2026)
- [Disclosure-Gated User Simulation for Companion-Agent Evaluation](https://mlsanity.com/paper/2609.00982/) (2026)
- [Beyond the Assistant Turn: User Turn Generation as a Probe of Interaction Awareness in Language Models](https://mlsanity.com/paper/2604.02315/) (2026)

## Abstract (arXiv)

As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full τ-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.
