# DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime

arXiv: https://arxiv.org/abs/2603.10538 · HTML: https://mlsanity.com/paper/2603.10538/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 55 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Builds on (most cited first, 30 of 39)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [YOLOv10: Real-Time End-to-End Object Detection](https://mlsanity.com/paper/2405.14458/) (2024)
- [DeiT III: Revenge of the ViT](https://mlsanity.com/paper/2204.07118/) (2022)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [EVA-02: A Visual Representation for Neon Genesis](https://mlsanity.com/paper/2303.11331/) (2023)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Mask DINO: Towards A Unified Transformer-based Framework for Object Detection and Segmentation](https://mlsanity.com/paper/2206.02777/) (2022)
- [YOLOv12: Attention-Centric Real-Time Object Detectors](https://mlsanity.com/paper/2502.12524/) (2025)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Token Merging for Fast Stable Diffusion](https://mlsanity.com/paper/2303.17604/) (2023)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Your ViT is Secretly an Image Segmentation Model](https://mlsanity.com/paper/2503.19108/) (2025)
- [Panoptic Scene Graph Generation with Semantics-Prototype Learning](https://mlsanity.com/paper/2307.15567/) (2023)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [In Defense of Scene Graphs for Image Captioning](https://mlsanity.com/paper/2102.04990/) (2021)
- [Vision Transformers on the Edge: A Comprehensive Survey of Model Compression and Acceleration Strategies](https://mlsanity.com/paper/2503.02891/) (2025)
- [ReFormer: The Relational Transformer for Image Captioning](https://mlsanity.com/paper/2107.14178/) (2021)
- [Understanding the Role of Scene Graphs in Visual Question Answering](https://mlsanity.com/paper/2101.05479/) (2021)

## Abstract (arXiv)

Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can process a video stream at 56 frames per second on a standard RTX 3090 GPU, without compromising performance against existing state-of-the-art methods. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.
