# MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR

arXiv: https://arxiv.org/abs/2603.10465 · HTML: https://mlsanity.com/paper/2603.10465/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 65 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Builds on (most cited first, 30 of 38)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [SDR - half-baked or well done?](https://mlsanity.com/paper/1811.02508/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [DNSMOS: A Non-Intrusive Perceptual Objective Speech Quality metric to evaluate Noise Suppressors](https://mlsanity.com/paper/2010.15258/) (2020)
- [YFCC100M: The New Data in Multimedia Research](https://mlsanity.com/paper/1503.01817/) (2015)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [ArcFace: Additive Angular Margin Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.07698/) (2018)
- [Into the Wild with AudioScope: Unsupervised Audio-Visual Separation of On-Screen Sounds](https://mlsanity.com/paper/2011.01143/) (2020)
- [Universal Sound Separation](https://mlsanity.com/paper/1905.03330/) (2019)
- [MossFormer2: Combining Transformer and RNN-Free Recurrent Network for Enhanced Time-Domain Monaural Speech Separation](https://mlsanity.com/paper/2312.11825/) (2023)
- [Music Source Separation with Band-Split RoPE Transformer](https://mlsanity.com/paper/2309.02612/) (2023)
- [iQuery: Instruments as Queries for Audio-Visual Sound Separation](https://mlsanity.com/paper/2212.03814/) (2022)
- [AudioScopeV2: Audio-Visual Attention Architectures for Calibrated Open-Domain On-Screen Sound Separation](https://mlsanity.com/paper/2207.10141/) (2022)
- [Real-Time Target Sound Extraction](https://mlsanity.com/paper/2211.02250/) (2022)
- [The Cocktail Fork Problem: Three-Stem Audio Separation for Real-World Soundtracks](https://mlsanity.com/paper/2110.09958/) (2021)
- [Crab: A Unified Audio-Visual Scene Understanding Model with Explicit Cooperation](https://mlsanity.com/paper/2503.13068/) (2025)
- [High-Quality Visually-Guided Sound Separation from Diverse Categories](https://mlsanity.com/paper/2308.00122/) (2023)
- [Semantic Hearing: Programming Acoustic Scenes with Binaural Hearables](https://mlsanity.com/paper/2311.00320/) (2023)
- [Look Once to Hear: Target Speech Hearing with Noisy Examples](https://mlsanity.com/paper/2405.06289/) (2024)
- [SoloAudio: Target Sound Extraction with Language-oriented Audio Diffusion Transformer](https://mlsanity.com/paper/2409.08425/) (2024)
- [ClearerVoice-Studio: Bridging Advanced Speech Processing Research and Practical Deployment](https://mlsanity.com/paper/2506.19398/) (2025)
- [ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users](https://mlsanity.com/paper/2202.11134/) (2022)
- [ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement](https://mlsanity.com/paper/2206.13611/) (2022)
- [SonifyAR: Context-Aware Sound Generation in Augmented Reality](https://mlsanity.com/paper/2405.07089/) (2024)

## Built on by (most cited first, 1 of 1)

- [Can Vision-Language Models Analyze Human-Centered Video? Mapping Model Capabilities and Human-AI Collaborative Workflows](https://mlsanity.com/paper/2609.27327/) (2026)

## Abstract (arXiv)

In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
