# FAR-Dex: Few-shot Data Augmentation and Adaptive Residual Policy Refinement for Dexterous Manipulation

arXiv: https://arxiv.org/abs/2603.10451 · HTML: https://mlsanity.com/paper/2603.10451/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 35 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Builds on (most cited first, 30 of 33)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning](https://mlsanity.com/paper/2410.24185/) (2024)
- [From Imitation to Refinement -- Residual RL for Precise Assembly](https://mlsanity.com/paper/2407.16677/) (2024)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model](https://mlsanity.com/paper/2412.13630/) (2024)
- [DemoGen: Synthetic Demonstration Generation for Data-Efficient Visuomotor Policy Learning](https://mlsanity.com/paper/2502.16932/) (2025)
- [Imitating Task and Motion Planning with Visuomotor Transformers](https://mlsanity.com/paper/2305.16309/) (2023)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation](https://mlsanity.com/paper/2406.01586/) (2024)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [Generalizable Humanoid Manipulation with 3D Diffusion Policies](https://mlsanity.com/paper/2410.10803/) (2024)
- [SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment](https://mlsanity.com/paper/2410.18907/) (2024)
- [Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware](https://mlsanity.com/paper/2505.09601/) (2025)
- [Object-Centric Dexterous Manipulation from Human Motion Data](https://mlsanity.com/paper/2411.04005/) (2024)
- [DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation](https://mlsanity.com/paper/2505.24853/) (2025)
- [Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps](https://mlsanity.com/paper/2209.11221/) (2022)
- [Human-in-the-Loop Task and Motion Planning for Imitation Learning](https://mlsanity.com/paper/2310.16014/) (2023)
- [CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation](https://mlsanity.com/paper/2402.14795/) (2024)
- [RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning](https://mlsanity.com/paper/2409.20291/) (2024)
- [CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World](https://mlsanity.com/paper/2502.08449/) (2025)

## Built on by (most cited first, 3 of 3)

- [DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration](https://mlsanity.com/paper/2608.01452/) (2026)
- [ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation](https://mlsanity.com/paper/2609.16586/) (2026)
- [DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/2609.33882/) (2026)

## Abstract (arXiv)

Achieving human-like dexterous manipulation through the collaboration of multi-fingered hands with robotic arms remains a longstanding challenge in robotics, primarily due to the scarcity of high-quality demonstrations and the complexity of high-dimensional action spaces. To address these challenges, we propose FAR-Dex, a hierarchical framework that integrates few-shot data augmentation with adaptive residual refinement to enable robust and precise arm-hand coordination in dexterous tasks. First, FAR-DexGen leverages the IsaacLab simulator to generate diverse and physically constrained trajectories from a few demonstrations, providing a data foundation for policy training. Second, FAR-DexRes introduces an adaptive residual module that refines policies by combining multi-step trajectory segments with observation features, thereby enhancing accuracy and robustness in manipulation scenarios. Experiments in both simulation and real-world demonstrate that FAR-Dex improves data quality by 13.4% and task success rates by 7% over state-of-the-art methods. It further achieves over 80% success in real-world tasks, enabling fine-grained dexterous manipulation with strong positional generalization.
