# AsyncMDE: Real-Time Monocular Depth Estimation via Asynchronous Spatial Memory

arXiv: https://arxiv.org/abs/2603.10438 · HTML: https://mlsanity.com/paper/2603.10438/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 37 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Builds on (most cited first, 30 of 31)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [MobileViT: Light-weight, General-purpose, and Mobile-friendly Vision Transformer](https://mlsanity.com/paper/2110.02178/) (2021)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [UniDepthV2: Universal Monocular Metric Depth Estimation Made Simpler](https://mlsanity.com/paper/2502.20110/) (2025)
- [Lite-Mono: A Lightweight CNN and Transformer Architecture for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/2211.13202/) (2022)
- [Learning Temporally Consistent Video Depth from Video Diffusion Priors](https://mlsanity.com/paper/2406.01493/) (2024)
- [FastDepth: Fast Monocular Depth Estimation on Embedded Systems](https://mlsanity.com/paper/1903.03273/) (2019)
- [OpenHelix: A Short Survey, Empirical Analysis, and Open-Source Dual-System VLA Model for Robotic Manipulation](https://mlsanity.com/paper/2505.03912/) (2025)
- [Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation](https://mlsanity.com/paper/2412.14015/) (2024)
- [ViPlanner: Visual Semantic Imperative Learning for Local Navigation](https://mlsanity.com/paper/2310.00982/) (2023)
- [A Dual Process VLA: Efficient Robotic Manipulation Leveraging VLM](https://mlsanity.com/paper/2410.15549/) (2024)
- [iPlanner: Imperative Path Planning](https://mlsanity.com/paper/2302.11434/) (2023)
- [FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolution](https://mlsanity.com/paper/2504.07093/) (2025)
- [Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors](https://mlsanity.com/paper/2411.17249/) (2024)

## Abstract (arXiv)

Foundation-model-based monocular depth estimation offers a viable alternative to active sensors for robot perception, yet its computational cost often prohibits deployment on edge platforms. Existing methods perform independent per-frame inference, wasting the substantial computational redundancy between adjacent viewpoints in continuous robot operation. This paper presents AsyncMDE, an asynchronous depth perception system consisting of a frozen foundation model and a lightweight fast path that amortizes the foundation model's computational cost over time. The foundation model periodically produces high-quality spatial features in the background, while the lightweight fast path runs asynchronously in the foreground, fusing cached memory with current observations through complementary fusion, outputting depth estimates, and autoregressively updating memory. This enables cross-frame feature reuse with bounded accuracy degradation. With 3.83M trainable fast-path parameters and a 97.5M frozen slow path, AsyncMDE's fast path operates at 237 FPS on an RTX 4090, recovering 77% of the accuracy gap to the foundation model. Across indoor static, dynamic, and synthetic extreme-motion benchmarks, AsyncMDE degrades predictably and reaches 161 FPS fast-path inference on a TensorRT-optimized Jetson AGX Orin, supporting real-time edge deployment.
