# Adaptive Active Learning for Regression via Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.10435 · HTML: https://mlsanity.com/paper/2603.10435/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 8 of its 22 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 8 of 8)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning Active Learning from Data](https://mlsanity.com/paper/1703.03365/) (2017)
- [Learning how to Active Learn: A Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1708.02383/) (2017)
- [Navigating the Pitfalls of Active Learning Evaluation: A Systematic Framework for Meaningful Performance Assessment](https://mlsanity.com/paper/2301.10625/) (2023)
- [Active One-shot Learning](https://mlsanity.com/paper/1702.06559/) (2017)
- [Active Learning for Regression by Inverse Distance Weighting](https://mlsanity.com/paper/2204.07177/) (2022)
- [Pool-Based Unsupervised Active Learning for Regression Using Iterative Representativeness-Diversity Maximization (iRDM)](https://mlsanity.com/paper/2003.07658/) (2020)

## Abstract (arXiv)

Active learning for regression reduces labeling costs by selecting the most informative samples. Improved Greedy Sampling is a prominent method that balances feature-space diversity and output-space uncertainty using a static, multiplicative rule. We propose Weighted improved Greedy Sampling (WiGS), which replaces this framework with a dynamic, additive criterion. We formulate weight selection as a reinforcement learning problem, enabling an agent to adapt the exploration-investigation balance throughout learning. Experiments on 18 benchmark datasets and a synthetic environment show WiGS outperforms iGS and other baseline methods in both accuracy and labeling efficiency, particularly in domains with irregular data density where the baseline's multiplicative rule ignores high-error samples in dense regions.
