# On The Complexity of Best-Arm Identification in Non-Stationary Linear Bandits

arXiv: https://arxiv.org/abs/2603.10346 · HTML: https://mlsanity.com/paper/2603.10346/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Builds on (most cited first, 14 of 14)

- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Non-stochastic Best Arm Identification and Hyperparameter Optimization](https://mlsanity.com/paper/1502.07943/) (2015)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Gamification of Pure Exploration for Linear Bandits](https://mlsanity.com/paper/2007.00953/) (2020)
- [High-Dimensional Experimental Design and Kernel Bandits](https://mlsanity.com/paper/2105.05806/) (2021)
- [An Empirical Process Approach to the Union Bound: Practical Algorithms for Combinatorial and Linear Bandits](https://mlsanity.com/paper/2006.11685/) (2020)
- [Fully adaptive algorithm for pure exploration in linear bandits](https://mlsanity.com/paper/1710.05552/) (2017)
- [Minimax Optimal Fixed-Budget Best Arm Identification in Linear Bandits](https://mlsanity.com/paper/2105.13017/) (2021)
- [Fixed-Budget Best-Arm Identification in Structured Bandits](https://mlsanity.com/paper/2106.04763/) (2021)
- [Selective Sampling for Online Best-arm Identification](https://mlsanity.com/paper/2110.14864/) (2021)
- [A/B Testing and Best-arm Identification for Linear Bandits with Robustness to Non-stationarity](https://mlsanity.com/paper/2307.15154/) (2023)

## Abstract (arXiv)

We study the fixed-budget best-arm identification (BAI) problem in non-stationary linear bandits. Concretely, given a fixed time budget T∈ mathbbN, finite arm set X subset ℝd, and a potentially adversarial sequence of unknown parameters lbrace θtrbracet=1T (hence non-stationary), a learner aims to identify the arm with the largest cumulative reward x_* = argmaxx ∈ X x^topsumt=1T θt with high probability. In this setting, it is well-known that uniformly sampling arms from the G-optimal design yields a minimax-optimal error probability of expleft(-Thetaleft(T / HGright)right), where HG scales proportionally with the dimension d. However, this notion of complexity is overly pessimistic, as it is derived from a lower bound in which the arm set consists only of the standard basis vectors, thus masking any potential advantages arising from arm sets with richer geometric structure. To address this, we establish an arm-set-dependent lower bound that, in contrast, holds for any arm set. Motivated by the ideas underlying our lower bound, we propose the Adjacent-optimal design, a specialization of the well-known XY-optimal design, and develop the textsfAdjacent-BAI algorithm. We prove that the error probability of textsfAdjacent-BAI matches our lower bound up to constants, verifying the tightness of our lower bound, and establishing the arm-set-dependent complexity of this setting.
