# SteadyTray: Learning Object Balancing Tasks in Humanoid Tray Transport via Residual Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.10306 · HTML: https://mlsanity.com/paper/2603.10306/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 31 references that are in the map.
- First posted on arXiv 11 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [Humanoid Policy ~ Human Policy](https://mlsanity.com/paper/2503.13441/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning](https://mlsanity.com/paper/2501.02116/) (2025)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation](https://mlsanity.com/paper/2505.06776/) (2025)
- [Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation](https://mlsanity.com/paper/2409.20514/) (2024)
- [HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos](https://mlsanity.com/paper/2509.16757/) (2025)
- [Track Any Motions under Any Disturbances](https://mlsanity.com/paper/2509.13833/) (2025)
- [VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation](https://mlsanity.com/paper/2509.20322/) (2025)
- [VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation](https://mlsanity.com/paper/2511.15200/) (2025)
- [Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching](https://mlsanity.com/paper/2602.15827/) (2026)
- [Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer](https://mlsanity.com/paper/2512.01061/) (2025)
- [Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Control](https://mlsanity.com/paper/2505.24198/) (2025)
- [DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2510.11258/) (2025)
- [Flying Hand: End-Effector-Centric Framework for Versatile Aerial Manipulation Teleoperation and Policy Learning](https://mlsanity.com/paper/2504.10334/) (2025)
- [Olaf: Bringing an Animated Character to Life in the Physical World](https://mlsanity.com/paper/2512.16705/) (2025)
- [Learning Human-Humanoid Coordination for Collaborative Object Carrying](https://mlsanity.com/paper/2510.14293/) (2025)
- [MOSAIC: Bridging the Sim-to-Real Gap in Generalist Humanoid Motion Tracking and Teleoperation with Rapid Residual Adaptation](https://mlsanity.com/paper/2602.08594/) (2026)

## Built on by (most cited first, 5 of 5)

- [RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments](https://mlsanity.com/paper/2610.10409/) (2026)
- [Smoothness as a Constraint for Stable Humanoid Locomotion](https://mlsanity.com/paper/2609.24552/) (2026)
- [LocoWM: High-Precision Locomotion through World-Model-Guided Residual Adaptation](https://mlsanity.com/paper/2609.39179/) (2026)
- [Transporting Unsecured Stacked Payloads with a Quadrupedal Robot via Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2610.05819/) (2026)
- [BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulation](https://mlsanity.com/paper/2610.07594/) (2026)

## Abstract (arXiv)

Stabilizing unsecured payloads against the inherent oscillations of dynamic bipedal locomotion remains a critical engineering bottleneck for humanoids in unstructured environments. To solve this, we introduce ReST-RL, a hierarchical reinforcement learning architecture that explicitly decouples locomotion from payload stabilization, evaluated via the SteadyTray benchmark. Rather than relying on monolithic end-to-end learning, our framework integrates a robust base locomotion policy with a dynamic residual module engineered to actively cancel gait-induced perturbations at the end-effector. This architectural separation ensures steady tray transport without degrading the underlying bipedal stability. In simulation, the residual design significantly outperforms end-to-end baselines in gait smoothness and orientation accuracy, achieving a 96.9% success rate in variable velocity tracking and 74.5% robustness against external force disturbances. Successfully deployed on the Unitree G1 humanoid hardware, this modular approach demonstrates highly reliable zero-shot sim-to-real generalization across various objects and external force disturbances.
