# VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

arXiv: https://arxiv.org/abs/2603.09673 · HTML: https://mlsanity.com/paper/2603.09673/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 56 references that are in the map.
- First posted on arXiv 10 Mar 2026.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [DeepFactors: Real-Time Probabilistic Dense Monocular SLAM](https://mlsanity.com/paper/2001.05049/) (2020)
- [PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting](https://mlsanity.com/paper/2406.10219/) (2024)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations](https://mlsanity.com/paper/2109.02123/) (2021)
- [Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification](https://mlsanity.com/paper/2203.10192/) (2022)
- [DI-Fusion: Online Implicit 3D Reconstruction with Deep Priors](https://mlsanity.com/paper/2012.05551/) (2020)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field](https://mlsanity.com/paper/2403.16095/) (2024)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)

## Built on by (most cited first, 3 of 3)

- [When Variance Is Not an Error Map: Calibrated Uncertainty for Radiative Gaussian Splatting in Sparse-View CT](https://mlsanity.com/paper/2607.13682/) (2026)
- [MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments](https://mlsanity.com/paper/2606.29237/) (2026)
- [View-Structured Conformal Prediction for 3D Gaussian Splatting](https://mlsanity.com/paper/2609.10307/) (2026)

## Abstract (arXiv)

Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approaches handle measurement reliability implicitly, making pose estimation and global alignment susceptible to drift in low-texture regions, transparent surfaces, or areas with complex reflectance properties. To this end, we introduce VarSplat, an uncertainty-aware 3DGS-SLAM system that explicitly learns per-splat appearance variance. By using the law of total variance with alpha compositing, we then render differentiable per-pixel uncertainty map via efficient, single-pass rasterization. This map guides tracking, submap registration, and loop detection toward focusing on reliable regions and contributes to more stable optimization. Experimental results on Replica (synthetic) and TUM-RGBD, ScanNet, and ScanNet++ (real-world) show that VarSplat improves robustness and achieves competitive or superior tracking, mapping, and novel view synthesis rendering compared to existing studies for dense RGB-D SLAM.
