# Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA

arXiv: https://arxiv.org/abs/2603.09541 · HTML: https://mlsanity.com/paper/2603.09541/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 42 references that are in the map.
- First posted on arXiv 10 Mar 2026.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views](https://mlsanity.com/paper/2010.01191/) (2020)
- [Bayesian Relational Memory for Semantic Visual Navigation](https://mlsanity.com/paper/1909.04306/) (2019)
- [Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation](https://mlsanity.com/paper/2409.18313/) (2024)
- [Chasing Ghosts: Instruction Following as Bayesian State Tracking](https://mlsanity.com/paper/1907.02022/) (2019)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction](https://mlsanity.com/paper/1811.04179/) (2018)
- [Learning Spatial Common Sense with Geometry-Aware Recurrent Networks](https://mlsanity.com/paper/1901.00003/) (2018)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering](https://mlsanity.com/paper/2503.11117/) (2025)
- [Knowledge-based Embodied Question Answering](https://mlsanity.com/paper/2109.07872/) (2021)
- [Geometry-Aware Recurrent Neural Networks for Active Visual Recognition](https://mlsanity.com/paper/1811.01292/) (2018)

## Built on by (most cited first, 1 of 1)

- [Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation](https://mlsanity.com/paper/2608.30396/) (2026)

## Abstract (arXiv)

Embodied Question Answering (EQA) has traditionally been evaluated in temporally stable environments where visual evidence can be accumulated reliably. However, in dynamic, human-populated scenes, human activities and occlusions introduce significant perceptual non-stationarity: task-relevant cues are transient and view-dependent, while a store-then-retrieve strategy over-accumulates redundant evidence and increases inference cost. This setting exposes two practical challenges for EQA agents: resolving ambiguity caused by viewpoint-dependent occlusions, and maintaining compact yet up-to-date evidence for efficient inference. To enable systematic study of this setting, we introduce DynHiL-EQA, a human-in-the-loop EQA dataset with two subsets: a Dynamic subset featuring human activities and temporal changes, and a Static subset with temporally stable observations. To address the above challenges, we present DIVRR (Dynamic-Informed View Refinement and Relevance-guided Adaptive Memory Selection), a training-free framework that couples relevance-guided view refinement with selective memory admission. By verifying ambiguous observations before committing them and retaining only informative evidence, DIVRR improves robustness under occlusions while preserving fast inference with compact memory. Extensive experiments on DynHiL-EQA and the established HM-EQA dataset demonstrate that DIVRR consistently improves over existing baselines in both dynamic and static settings while maintaining high inference efficiency.
