# Talking Together: Synthesizing Co-Located 3D Conversations from Audio

arXiv: https://arxiv.org/abs/2603.08674 · HTML: https://mlsanity.com/paper/2603.08674/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 51 of its 69 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Builds on (most cited first, 30 of 51)

- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field](https://mlsanity.com/paper/2304.05097/) (2023)
- [SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces](https://mlsanity.com/paper/2306.10799/) (2023)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models](https://mlsanity.com/paper/2312.08459/) (2023)
- [NOFA: NeRF-based One-shot Facial Avatar Reconstruction](https://mlsanity.com/paper/2307.03441/) (2023)
- [Generating Human Motion in 3D Scenes from Text Descriptions](https://mlsanity.com/paper/2405.07784/) (2024)
- [VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior](https://mlsanity.com/paper/2312.01841/) (2023)
- [Generative Proxemics: A Prior for 3D Social Interaction from Images](https://mlsanity.com/paper/2306.09337/) (2023)
- [FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis](https://mlsanity.com/paper/2405.15763/) (2024)
- [ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis](https://mlsanity.com/paper/2403.17936/) (2024)
- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations](https://mlsanity.com/paper/2505.18096/) (2025)

## Abstract (arXiv)

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship -- including relative position, orientation, and mutual gaze -- that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.
