# Breaking the Bias Barrier in Concave Multi-Objective Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.08518 · HTML: https://mlsanity.com/paper/2603.08518/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 21 of 21)

- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift](https://mlsanity.com/paper/1908.00261/) (2019)
- [Variational Policy Gradient Method for Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2007.02151/) (2020)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [On the Convergence and Sample Efficiency of Variance-Reduced Policy Gradient Method](https://mlsanity.com/paper/2102.08607/) (2021)
- [An Improved Analysis of (Variance-Reduced) Policy Gradient and Natural Policy Gradient Methods](https://mlsanity.com/paper/2211.07937/) (2022)
- [Stochastic Policy Gradient Methods: Improved Sample Complexity for Fisher-non-degenerate Policies](https://mlsanity.com/paper/2302.01734/) (2023)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Fair Resource Allocation in Multi-Task Learning](https://mlsanity.com/paper/2402.15638/) (2024)
- [Improved Sample Complexity Analysis of Natural Policy Gradient Algorithm with General Parameterization for Infinite Horizon Discounted Reward Markov Decision Processes](https://mlsanity.com/paper/2310.11677/) (2023)
- [Concave Utility Reinforcement Learning with Zero-Constraint Violations](https://mlsanity.com/paper/2109.05439/) (2021)
- [Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic](https://mlsanity.com/paper/2301.12083/) (2023)
- [Reinforcement Learning for Joint Optimization of Multiple Rewards](https://mlsanity.com/paper/1909.02940/) (2019)
- [Anchor-Changing Regularized Natural Policy Gradient for Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2206.05357/) (2022)
- [Order-Optimal Regret with Novel Policy Gradient Approaches in Infinite-Horizon Average Reward MDPs](https://mlsanity.com/paper/2404.02108/) (2024)
- [Joint Optimization of Multi-Objective Reinforcement Learning with Policy Gradient Based Algorithm](https://mlsanity.com/paper/2105.14125/) (2021)
- [L2B: Learning to Balance the Safety-Efficiency Trade-off in Interactive Crowd-aware Robot Navigation](https://mlsanity.com/paper/2003.09207/) (2020)
- [Multi-objective Reinforcement Learning with Nonlinear Preferences: Provable Approximation for Maximizing Expected Scalarized Return](https://mlsanity.com/paper/2311.02544/) (2023)
- [Regret Analysis of Average-Reward Unichain MDPs via an Actor-Critic Approach](https://mlsanity.com/paper/2505.19986/) (2025)
- [On the Global Optimality of Policy Gradient Methods in General Utility Reinforcement Learning](https://mlsanity.com/paper/2410.04108/) (2024)
- [Optimal Server Selection for Straggler Mitigation](https://mlsanity.com/paper/1911.05918/) (2019)

## Built on by (most cited first, 2 of 2)

- [Using Reward Uncertainty to Induce Diverse Behaviour in Reinforcement Learning](https://mlsanity.com/paper/2606.03962/) (2026)
- [Bias-Controlled Primal-Dual Natural Actor-Critic: Optimal Rates for Constrained Multi-Objective Average-Reward RL](https://mlsanity.com/paper/2606.25012/) (2026)

## Abstract (arXiv)

While standard reinforcement learning optimizes a single reward signal, many applications require optimizing a nonlinear utility f(J1π,dots,JMπ) over multiple objectives, where each Jmπ denotes the expected discounted return of a distinct reward function. A common approach is concave scalarization, which captures important trade-offs such as fairness and risk sensitivity. However, nonlinear scalarization introduces a fundamental challenge for policy gradient methods: the gradient depends on partial f(Jπ), while in practice only empirical return estimates hat J are available. Because f is nonlinear, the plug-in estimator is biased (mathbbE[partial f(hat J)] neq partial f(mathbbE[hat J])), leading to persistent gradient bias that degrades sample complexity. In this work we identify and overcome this bias barrier in concave-scalarized multi-objective reinforcement learning. We show that existing policy-gradient methods suffer an intrinsic widetildeO(ε-4) sample complexity due to this bias. To address this issue, we develop a Natural Policy Gradient (NPG) algorithm equipped with a multi-level Monte Carlo (MLMC) estimator that controls the bias of the scalarization gradient while maintaining low sampling cost. We prove that this approach achieves the optimal widetildeO(ε-2) sample complexity for computing an ε-optimal policy. Furthermore, we show that when the scalarization function is second-order smooth, the first-order bias cancels automatically, allowing vanilla NPG to achieve the same widetildeO(ε-2) rate without MLMC. Our results provide the first optimal sample complexity guarantees for concave multi-objective reinforcement learning under policy-gradient methods.
