# GarmentPainter: Efficient 3D Garment Texture Synthesis with Character-Guided Diffusion Model

arXiv: https://arxiv.org/abs/2603.08228 · HTML: https://mlsanity.com/paper/2603.08228/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets](https://mlsanity.com/paper/2202.00273/) (2022)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [OOTDiffusion: Outfitting Fusion based Latent Diffusion for Controllable Virtual Try-on](https://mlsanity.com/paper/2403.01779/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Improving Diffusion Models for Authentic Virtual Try-on in the Wild](https://mlsanity.com/paper/2403.05139/) (2024)
- [CatVTON: Concatenation Is All You Need for Virtual Try-On with Diffusion Models](https://mlsanity.com/paper/2407.15886/) (2024)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Texturify: Generating Textures on 3D Shape Surfaces](https://mlsanity.com/paper/2204.02411/) (2022)
- [Texture Generation on 3D Meshes with Point-UV Diffusion](https://mlsanity.com/paper/2308.10490/) (2023)
- [Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects](https://mlsanity.com/paper/2407.02430/) (2024)
- [TEXGen: a Generative Diffusion Model for Mesh Textures](https://mlsanity.com/paper/2411.14740/) (2024)
- [X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance](https://mlsanity.com/paper/2303.15764/) (2023)

## Abstract (arXiv)

Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for detailed, globally consistent texture synthesis. Existing approaches either rely on 2D-based diffusion models, which inherently struggle with 3D consistency, require expensive multi-step optimization or depend on strict spatial alignment between 2D reference images and 3D meshes, which limits their flexibility and scalability. In this work, we introduce GarmentPainter, a simple yet efficient framework for synthesizing high-quality, 3D-aware garment textures in UV space. Our method leverages a UV position map as the 3D structural guidance, ensuring texture consistency across the garment surface during texture generation. To enhance control and adaptability, we introduce a type selection module, enabling fine-grained texture generation for specific garment components based on a character reference image, without requiring alignment between the reference image and the 3D mesh. GarmentPainter efficiently integrates all guidance signals into the input of a diffusion model in a spatially aligned manner, without modifying the underlying UNet architecture. Extensive experiments demonstrate that GarmentPainter achieves state-of-the-art performance in terms of visual fidelity, 3D consistency, and computational efficiency, outperforming existing methods in both qualitative and quantitative evaluations.
