# UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing

arXiv: https://arxiv.org/abs/2603.08131 · HTML: https://mlsanity.com/paper/2603.08131/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 49 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Builds on (most cited first, 30 of 41)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Perception Encoder: The best visual embeddings are not at the output of the network](https://mlsanity.com/paper/2504.13181/) (2025)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [FAST-LIO2: Fast Direct LiDAR-inertial Odometry](https://mlsanity.com/paper/2107.06829/) (2021)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring](https://mlsanity.com/paper/2103.01128/) (2021)
- [Robo3D: Towards Robust and Reliable 3D Perception against Corruptions](https://mlsanity.com/paper/2303.17597/) (2023)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [Rethinking Range View Representation for LiDAR Segmentation](https://mlsanity.com/paper/2303.05367/) (2023)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [SAI3D: Segment Any Instance in 3D Scenes](https://mlsanity.com/paper/2312.11557/) (2023)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2311.15383/) (2023)
- [VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2410.13860/) (2024)
- [3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding](https://mlsanity.com/paper/2507.23478/) (2025)
- [PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation](https://mlsanity.com/paper/2411.14423/) (2024)
- [GrowSP: Unsupervised Semantic Segmentation of 3D Point Clouds](https://mlsanity.com/paper/2305.16404/) (2023)
- [Four Ways to Improve Verbo-visual Fusion for Dense 3D Visual Grounding](https://mlsanity.com/paper/2309.04561/) (2023)
- [Optimal Scene Graph Planning with Large Language Model Guidance](https://mlsanity.com/paper/2309.09182/) (2023)
- [Object2Scene: Putting Objects in Context for Open-Vocabulary 3D Detection](https://mlsanity.com/paper/2309.09456/) (2023)
- [Multi-branch Collaborative Learning Network for 3D Visual Grounding](https://mlsanity.com/paper/2407.05363/) (2024)
- [TSP3D: Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding](https://mlsanity.com/paper/2502.10392/) (2025)

## Built on by (most cited first, 1 of 1)

- [Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes](https://mlsanity.com/paper/2610.18356/) (2026)

## Abstract (arXiv)

3D Visual Grounding (3DVG) localizes objects from natural-language descriptions in 3D scenes and is fundamental to embodied AI applications. Although foundation models enable open-vocabulary reasoning, they typically rely on pre-generated candidates, creating two sequential bottlenecks. The candidate bottleneck occurs when dataset-specific 3D proposal models miss, fragment, or incorrectly group targets under distribution shifts, excluding them from VLM reasoning. The evidence bottleneck stems from incomplete visual evidence: global renderings preserve spatial context but obscure object details, whereas candidate-centric views capture local appearance but lack global context. To address these bottlenecks, we propose UniGround, a zero-shot 3DVG framework that addresses both bottlenecks through Global Candidate Filtering and Contextual Precision Grounding. Global Candidate Filtering constructs topology-consistent, class-agnostic candidates from 3D topology and multi-view semantic cues, without dataset-trained 3D detectors, task-specific proposal supervision, or predefined box and category priors. Contextual Precision Grounding jointly reasons over global spatial context and candidate-centric visual evidence, followed by closed-loop consistency verification for reliable target identification. UniGround achieves 46.1%/34.1% Acc@0.25/0.5 on ScanRefer and 28.7% Acc@0.25 on the evaluated ARKitScenes subset of EmbodiedScan. Further experiments demonstrate competitive grounding without dataset-specific 3D priors, cross-dataset generalization to unseen indoor scenes, and robustness to real-world reconstruction noise and practical domain shifts.
