# From Reactive to Map-Based AI: Tuned Local LLMs for Semantic Zone Inference in Object-Goal Navigation

arXiv: https://arxiv.org/abs/2603.08086 · HTML: https://mlsanity.com/paper/2603.08086/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 37 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers](https://mlsanity.com/paper/2305.16925/) (2023)
- [Meaningful Maps With Object-Oriented Semantic Mapping](https://mlsanity.com/paper/1609.07849/) (2016)

## Abstract (arXiv)

Object-Goal Navigation (ObjectNav) requires an agent to find and navigate to a target object category in unknown environments. While recent Large Language Model (LLM)-based agents exhibit zero-shot reasoning, they often rely on a "reactive" paradigm that lacks explicit spatial memory, leading to redundant exploration and myopic behaviors. To address these limitations, we propose a transition from reactive AI to "Map-Based AI" by integrating LLM-based semantic inference with a hybrid topological-grid mapping system. Our framework employs a fine-tuned Llama-2 model via Low-Rank Adaptation (LoRA) to infer semantic zone categories and target existence probabilities from verbalized object observations. In this study, a "zone" is defined as a functional area described by the set of observed objects, providing crucial semantic co-occurrence cues for finding the target. This semantic information is integrated into a topological graph, enabling the agent to prioritize high-probability areas and perform systematic exploration via Traveling Salesman Problem (TSP) optimization. Evaluations in the AI2-THOR simulator demonstrate that our approach significantly outperforms traditional frontier exploration and reactive LLM baselines, achieving a superior Success Rate (SR) and Success weighted by Path Length (SPL).
