# SGG-Rrm 3: From Next-Token Prediction to End-to-End Unbiased Scene Graph Generation

arXiv: https://arxiv.org/abs/2603.07961 · HTML: https://mlsanity.com/paper/2603.07961/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 9 Mar 2026.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [LLaVA-CoT: Let Vision Language Models Reason Step-by-Step](https://mlsanity.com/paper/2411.10440/) (2024)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [The All-Seeing Project V2: Towards General Relation Comprehension of the Open World](https://mlsanity.com/paper/2402.19474/) (2024)
- [Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphs](https://mlsanity.com/paper/2012.07277/) (2020)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)
- [Structured Query-Based Image Retrieval Using Scene Graphs](https://mlsanity.com/paper/2005.06653/) (2020)
- [Why Prompt Design Matters and Works: A Complexity Analysis of Prompt Search Space in LLMs](https://mlsanity.com/paper/2503.10084/) (2025)
- [Expanding Scene Graph Boundaries: Fully Open-vocabulary Scene Graph Generation via Visual-Concept Alignment and Retention](https://mlsanity.com/paper/2311.10988/) (2023)
- [Qwen Look Again: Guiding Vision-Language Reasoning Models to Re-attention Visual Information](https://mlsanity.com/paper/2505.23558/) (2025)
- [Retrieval-augmented Multi-modal Chain-of-Thoughts Reasoning for Large Language Models](https://mlsanity.com/paper/2312.01714/) (2023)
- [Compile Scene Graphs with Reinforcement Learning](https://mlsanity.com/paper/2504.13617/) (2025)
- [LMM-Det: Make Large Multimodal Models Excel in Object Detection](https://mlsanity.com/paper/2507.18300/) (2025)
- [Relation-R1: Progressively Cognitive Chain-of-Thought Guided Reinforcement Learning for Unified Relation Comprehension](https://mlsanity.com/paper/2504.14642/) (2025)

## Abstract (arXiv)

Scene Graph Generation (SGG) structures visual scenes as graphs of objects and their relations. While Multimodal Large Language Models (MLLMs) have advanced end-to-end SGG, current methods are hindered by both a lack of task-specific structured reasoning and the challenges of sparse, long-tailed relation distributions, resulting in incomplete scene graphs characterized by low recall and biased predictions. To address these issues, we introduce SGG-Rrm 3, a structured reasoning framework that integrates task-specific chain-of-thought (CoT)-guided supervised fine-tuning (SFT) and reinforcement learning (RL) with group sequence policy optimization (GSPO), designed to engage in three sequential stages to achieve end-to-end unbiased scene graph generation. During the SFT phase, we propose a relation augmentation strategy by leveraging an MLLM and refined via embedding similarity filtering to alleviate relation sparsity. Subsequently, a stage-aligned reward scheme optimizes the procedural reasoning during RL. Specifically, we propose a novel dual-granularity reward which integrates fine-grained and coarse-grained relation rewards, simultaneously mitigating the long-tail issue via frequency-based adaptive weighting of predicates and improving relation coverage through semantic clustering. Experiments on two benchmarks show that SGG-Rrm 3 achieves superior performance compared to existing methods, demonstrating the effectiveness and generalization of the framework.
