# Gradient Iterated Temporal-Difference Learning

arXiv: https://arxiv.org/abs/2603.07833 · HTML: https://mlsanity.com/paper/2603.07833/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 54 references that are in the map.
- First posted on arXiv 8 Mar 2026.

## Builds on (most cited first, 30 of 31)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Quantifying the Carbon Emissions of Machine Learning](https://mlsanity.com/paper/1910.09700/) (2019)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Munchausen Reinforcement Learning](https://mlsanity.com/paper/2007.14430/) (2020)
- [The State of Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2206.10369/) (2022)
- [The Value-Improvement Path: Towards Better Representations for Reinforcement Learning](https://mlsanity.com/paper/2006.02243/) (2020)
- [Gradient Temporal-Difference Learning with Regularized Corrections](https://mlsanity.com/paper/2007.00611/) (2020)
- [A Generalized Projected Bellman Error for Off-policy Value Estimation in Reinforcement Learning](https://mlsanity.com/paper/2104.13844/) (2021)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers](https://mlsanity.com/paper/2411.15370/) (2024)
- [XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning](https://mlsanity.com/paper/2509.25174/) (2025)
- [TD Convergence: An Optimization Perspective](https://mlsanity.com/paper/2306.17750/) (2023)
- [Deep Reinforcement Learning Agents are not even close to Human Intelligence](https://mlsanity.com/paper/2505.21731/) (2025)
- [Robust Losses for Learning Value Functions](https://mlsanity.com/paper/2205.08464/) (2022)
- [Nonlinear Distributional Gradient Temporal-Difference Learning](https://mlsanity.com/paper/1805.07732/) (2018)
- [Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning](https://mlsanity.com/paper/2403.02107/) (2024)
- [Eau De Q-Network: Adaptive Distillation of Neural Networks in Deep Reinforcement Learning](https://mlsanity.com/paper/2503.01437/) (2025)
- [Impoola: The Power of Average Pooling for Image-Based Deep Reinforcement Learning](https://mlsanity.com/paper/2503.05546/) (2025)
- [Deep Reinforcement Learning with Gradient Eligibility Traces](https://mlsanity.com/paper/2507.09087/) (2025)
- [Learning Expected Emphatic Traces for Deep RL](https://mlsanity.com/paper/2107.05405/) (2021)
- [Mind the GAP! The Challenges of Scale in Pixel-based Deep Reinforcement Learning](https://mlsanity.com/paper/2505.17749/) (2025)
- [Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning](https://mlsanity.com/paper/2506.04398/) (2025)
- [Chaining Value Functions for Off-Policy Learning](https://mlsanity.com/paper/2201.06468/) (2022)

## Abstract (arXiv)

Temporal-difference (TD) learning is highly effective at controlling and evaluating an agent's long-term outcomes. Most approaches in this paradigm implement a semi-gradient update to boost the learning speed, which consists of ignoring the gradient of the bootstrapped estimate. While popular, this type of update is prone to divergence, as Baird's counterexample illustrates. Gradient TD methods were introduced to overcome this issue, but have not been widely used, potentially due to issues with learning speed compared to semi-gradient methods. Recently, iterated TD learning was developed to increase the learning speed of TD methods. For that, it learns a sequence of action-value functions in parallel, where each function is optimized to represent the application of the Bellman operator over the previous function in the sequence. While promising, this algorithm can be unstable due to its semi-gradient nature, as each function tracks a moving target. In this work, we modify iterated TD learning by computing the gradients over those moving targets, aiming to build a powerful gradient TD method that competes with semi-gradient methods. Our evaluation reveals that this algorithm, called Gradient Iterated Temporal-Difference learning, has a competitive learning speed against semi-gradient methods across various benchmarks, including Atari games, a result that no prior work on gradient TD methods has demonstrated.
