# Generalization in Online Reinforcement Learning for Mobile Agents

arXiv: https://arxiv.org/abs/2603.07432 · HTML: https://mlsanity.com/paper/2603.07432/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 82 of its 90 references that are in the map.
- First posted on arXiv 8 Mar 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 82)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Kimi k1.5: Scaling Reinforcement Learning with LLMs](https://mlsanity.com/paper/2501.12599/) (2025)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL](https://mlsanity.com/paper/2402.19446/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)

## Built on by (most cited first, 6 of 6)

- [Scaling GUI Agents with Visual State Transitions](https://mlsanity.com/paper/2607.24112/) (2026)
- [AndroidReality: How Far Are Mobile Agents from the Real World?](https://mlsanity.com/paper/2608.07775/) (2026)
- [RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management](https://mlsanity.com/paper/2604.13531/) (2026)
- [Beyond the GUI Paradigm: Do Mobile Agents Need the Phone Screen?](https://mlsanity.com/paper/2606.19388/) (2026)
- [One Rollout Is All You Get: Fully Test-Time Adaptation for GUI Agents](https://mlsanity.com/paper/2609.34321/) (2026)
- [PhoneCLI: From App Interfaces to Callable Commands for Mobile Agents](https://mlsanity.com/paper/2609.35671/) (2026)

## Abstract (arXiv)

Graphical user interface (GUI)-based mobile agents automate digital tasks on mobile devices by interpreting natural-language instructions and interacting with the screen. While recent methods apply reinforcement learning (RL) to train vision-language-model(VLM) agents in interactive environments with a primary focus on performance, generalization remains underexplored due to the lack of standardized benchmarks and open-source RL systems. In this work, we formalize the problem as a Contextual Markov Decision Process (CMDP) and introduce AndroidWorld-Generalization, a benchmark with three increasingly challenging regimes for evaluating zero-shot generalization to unseen task instances, templates, and applications. We further propose an RL training system that integrates Group Relative Policy Optimization (GRPO) with a scalable rollout collection system, consisting of containerized infrastructure and asynchronous execution % , and error recovery to support reliable and efficient training. Experiments on AndroidWorld-Generalization show that RL enables a 7B-parameter VLM agent to surpass supervised fine-tuning baselines, yielding a 26.1% improvement on unseen instances but only limited gains on unseen templates (15.7%) and apps (8.3%), underscoring the challenges of generalization. As a preliminary step, we demonstrate that few-shot adaptation at test-time improves performance on unseen apps, motivating future research in this direction. To support reproducibility and fair comparison, we open-source the full RL training system, including the environment, task suite, models, prompt configurations, and the underlying infrastructure footnotehttps://github.com/zihuanjiang/AndroidWorld-Generalization.
