# AutoResearch-RL: Perpetual Self-Evaluating Reinforcement Learning Agents for Autonomous Neural Architecture Discovery

arXiv: https://arxiv.org/abs/2603.07300 · HTML: https://mlsanity.com/paper/2603.07300/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 31 references that are in the map.
- First posted on arXiv 7 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 17 of 17)

- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [Competition-Level Code Generation with AlphaCode](https://mlsanity.com/paper/2203.07814/) (2022)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [The FineWeb Datasets: Decanting the Web for the Finest Text Data at Scale](https://mlsanity.com/paper/2406.17557/) (2024)
- [Learning Transferable Architectures for Scalable Image Recognition](https://mlsanity.com/paper/1707.07012/) (2017)
- [Regularized Evolution for Image Classifier Architecture Search](https://mlsanity.com/paper/1802.01548/) (2018)
- [Efficient Neural Architecture Search via Parameter Sharing](https://mlsanity.com/paper/1802.03268/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Meta-SGD: Learning to Learn Quickly for Few-Shot Learning](https://mlsanity.com/paper/1707.09835/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)

## Built on by (most cited first, 1 of 1)

- [Agentic Discovery of Neural Architectures: AIRA-Compose and AIRA-Design](https://mlsanity.com/paper/2605.15871/) (2026)

## Abstract (arXiv)

We present AutoResearch-RL, a framework in which a reinforcement learning agent conducts open-ended neural architecture and hyperparameter research without human supervision, running perpetually until a termination oracle signals convergence or resource exhaustion. At each step the agent proposes a code modification to a target training script, executes it under a fixed wall clock time budget, observes a scalar reward derived from validation bits-per-byte (val-bpb), and updates its policy via Proximal Policy Optimisation (PPO). The key design insight is the separation of three concerns: (i) a frozen environment (data pipeline, evaluation protocol, and constants) that guarantees fair cross-experiment comparison; (ii) a mutable target file (train.py) that represents the agent's editable state; and (iii) a meta-learner (the RL agent itself) that accumulates a growing trajectory of experiment outcomes and uses them to inform subsequent proposals. We formalise this as a Markov Decision Process, derive convergence guarantees under mild assumptions, and demonstrate empirically on a single GPU nanochat pretraining benchmark that AutoResearch-RL discovers configurations that match or exceed hand-tuned baselines after approximately 300 overnight iterations, with no human in the loop.
