# AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

arXiv: https://arxiv.org/abs/2603.07106 · HTML: https://mlsanity.com/paper/2603.07106/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 7 Mar 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 18 of 18)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [TexVerse: A Universe of 3D Objects with High-Resolution Textures](https://mlsanity.com/paper/2508.10868/) (2025)
- [Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case](https://mlsanity.com/paper/2409.12889/) (2024)
- [Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration](https://mlsanity.com/paper/2410.15644/) (2024)
- [Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches](https://mlsanity.com/paper/2408.04567/) (2024)
- [Explore the Reasoning Capability of LLMs in the Chess Testbed](https://mlsanity.com/paper/2411.06655/) (2024)
- [DreamGarden: A Designer Assistant for Growing Games from a Single Prompt](https://mlsanity.com/paper/2410.01791/) (2024)
- [90% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development](https://mlsanity.com/paper/2509.26161/) (2025)
- [3Dify: a Framework for Procedural 3D-CG Generation Assisted by LLMs Using MCP and RAG](https://mlsanity.com/paper/2510.04536/) (2025)
- [Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs](https://mlsanity.com/paper/2509.08847/) (2025)

## Built on by (most cited first, 9 of 9)

- [GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?](https://mlsanity.com/paper/2606.17861/) (2026)
- [GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments](https://mlsanity.com/paper/2607.03525/) (2026)
- [GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions](https://mlsanity.com/paper/2609.21562/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development](https://mlsanity.com/paper/2609.21293/) (2026)
- [CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Engine](https://mlsanity.com/paper/2609.23142/) (2026)
- [SWE-Game: Can Coding Agents Build the Games We Want?](https://mlsanity.com/paper/2609.33678/) (2026)
- [World Editing: Intervening on Executable Worlds at Increasing Depth](https://mlsanity.com/paper/2610.02331/) (2026)
- [Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness](https://mlsanity.com/paper/2610.08621/) (2026)

## Abstract (arXiv)

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.
