# MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies

arXiv: https://arxiv.org/abs/2603.06846 · HTML: https://mlsanity.com/paper/2603.06846/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 52 of its 74 references that are in the map.
- First posted on arXiv 6 Mar 2026.

## Builds on (most cited first, 30 of 52)

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- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models](https://mlsanity.com/paper/2503.22020/) (2025)
- [YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark](https://mlsanity.com/paper/1809.03327/) (2018)
- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [YouTube-VOS: Sequence-to-Sequence Video Object Segmentation](https://mlsanity.com/paper/1809.00461/) (2018)
- [Competitive Collaboration: Joint Unsupervised Learning of Depth, Camera Motion, Optical Flow and Motion Segmentation](https://mlsanity.com/paper/1805.09806/) (2018)
- [InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling](https://mlsanity.com/paper/2501.12386/) (2025)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [EgoMimic: Scaling Imitation Learning via Egocentric Video](https://mlsanity.com/paper/2410.24221/) (2024)
- [Self-supervised Video Object Segmentation by Motion Grouping](https://mlsanity.com/paper/2104.07658/) (2021)
- [RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics](https://mlsanity.com/paper/2411.16537/) (2024)
- [RAFT-3D: Scene Flow using Rigid-Motion Embeddings](https://mlsanity.com/paper/2012.00726/) (2020)
- [RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins](https://mlsanity.com/paper/2504.13059/) (2025)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)
- [Learning RGB-D Feature Embeddings for Unseen Object Instance Segmentation](https://mlsanity.com/paper/2007.15157/) (2020)

## Abstract (arXiv)

Rigid bodies constitute the smallest manipulable elements in the real world, and understanding how they physically interact is fundamental to embodied reasoning and robotic manipulation. Thus, accurate detection, segmentation, and tracking of moving rigid bodies is essential for enabling reasoning modules to interpret and act in diverse environments. However, current segmentation models trained on semantic grouping are limited in their ability to provide meaningful interaction-level cues for completing embodied tasks. To address this gap, we introduce MotionBit, a novel concept that, unlike prior formulations, defines the smallest unit in motion-based segmentation through kinematic spatial twist equivalence, independent of semantics. In this paper, we contribute (1) the MotionBit concept and definition, (2) a hand-labeled benchmark, called MoRiBo, for evaluating moving rigid-body segmentation across robotic manipulation and human-in-the-wild videos, and (3) a learning-free graph-based MotionBits segmentation method that outperforms state-of-the-art embodied perception methods by 37.3% in macro-averaged mIoU on the MoRiBo benchmark. Finally, we demonstrate the effectiveness of MotionBits segmentation for downstream embodied reasoning and manipulation tasks, highlighting its importance as a fundamental primitive for understanding physical interactions.
