# GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

arXiv: https://arxiv.org/abs/2603.06656 · HTML: https://mlsanity.com/paper/2603.06656/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 18 of its 54 references that are in the map.
- First posted on arXiv 1 Mar 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 18 of 18)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [NitroGen: An Open Foundation Model for Generalist Gaming Agents](https://mlsanity.com/paper/2601.02427/) (2026)
- [Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case](https://mlsanity.com/paper/2409.12889/) (2024)
- [Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents](https://mlsanity.com/paper/2510.23691/) (2025)
- [Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds](https://mlsanity.com/paper/2511.08892/) (2025)
- [Real-Time Reasoning Agents in Evolving Environments](https://mlsanity.com/paper/2511.04898/) (2025)
- [AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games](https://mlsanity.com/paper/2602.17594/) (2026)
- [V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models](https://mlsanity.com/paper/2504.06148/) (2025)
- [Reflection of Episodes: Learning to Play Game from Expert and Self Experiences](https://mlsanity.com/paper/2502.13388/) (2025)

## Built on by (most cited first, 8 of 8)

- [OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics](https://mlsanity.com/paper/2606.09826/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactions](https://mlsanity.com/paper/2608.29607/) (2026)
- [Learning Multimodal Embeddings with Evidence-Aligned Readout](https://mlsanity.com/paper/2609.33659/) (2026)
- [V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments](https://mlsanity.com/paper/2609.15683/) (2026)
- [GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay](https://mlsanity.com/paper/2609.25001/) (2026)
- [Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability](https://mlsanity.com/paper/2610.14158/) (2026)

## Abstract (arXiv)

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .
