# Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark

arXiv: https://arxiv.org/abs/2603.06608 · HTML: https://mlsanity.com/paper/2603.06608/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 42 references that are in the map.
- First posted on arXiv 19 Feb 2026.

## Builds on (most cited first, 30 of 31)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [A Closer Look at Invalid Action Masking in Policy Gradient Algorithms](https://mlsanity.com/paper/2006.14171/) (2020)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning](https://mlsanity.com/paper/1804.00810/) (2018)
- [SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II](https://mlsanity.com/paper/2012.13169/) (2020)
- [On Reinforcement Learning for Full-length Game of StarCraft](https://mlsanity.com/paper/1809.09095/) (2018)
- [A Narration-based Reward Shaping Approach using Grounded Natural Language Commands](https://mlsanity.com/paper/1911.00497/) (2019)
- [TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game](https://mlsanity.com/paper/1809.07193/) (2018)
- [On Efficient Reinforcement Learning for Full-length Game of StarCraft II](https://mlsanity.com/paper/2209.11553/) (2022)
- [Modular Architecture for StarCraft II with Deep Reinforcement Learning](https://mlsanity.com/paper/1811.03555/) (2018)
- [Scalable Decision Making for Games of Imperfect Information](https://mlsanity.com/paper/2511.07312/) (2025)
- [Adversary agent reinforcement learning for pursuit-evasion](https://mlsanity.com/paper/2108.11010/) (2021)

## Abstract (arXiv)

The research community lacks a middle ground between StarCraft II full game and its mini-games. The full-game's sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This complexity gap hinders steady curriculum design and prevents researchers from experimenting with modern Reinforcement Learning algorithms in RTS environments under realistic compute budgets. To fill this gap, we present the Two-Bridge Map Suite, the first entry in an open-source benchmark series we purposely engineered as an intermediate benchmark to sit between these extremes. By disabling economy mechanics such as resource collection, base building, and fog-of-war, the environment isolates two core tactical skills: long-range navigation and micro-combat. Preliminary experiments show that agents learn coherent maneuvering and engagement behaviors without imposing full-game computational costs. Two-Bridge is released as a lightweight, Gym-compatible wrapper on top of PySC2, with maps, wrappers, and reference scripts fully open-sourced to encourage broad adoption as a standard benchmark.
