# Physical Simulator In-the-Loop Video Generation

arXiv: https://arxiv.org/abs/2603.06408 · HTML: https://mlsanity.com/paper/2603.06408/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 41 of its 52 references that are in the map.
- First posted on arXiv 6 Mar 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 41)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [Motion Prompting: Controlling Video Generation with Motion Trajectories](https://mlsanity.com/paper/2412.02700/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control](https://mlsanity.com/paper/2503.14492/) (2025)
- [MotionClone: Training-Free Motion Cloning for Controllable Video Generation](https://mlsanity.com/paper/2406.05338/) (2024)
- [PhyT2V: LLM-Guided Iterative Self-Refinement for Physics-Grounded Text-to-Video Generation](https://mlsanity.com/paper/2412.00596/) (2024)
- [DiTCtrl: Exploring Attention Control in Multi-Modal Diffusion Transformer for Tuning-Free Multi-Prompt Longer Video Generation](https://mlsanity.com/paper/2412.18597/) (2024)
- [SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation](https://mlsanity.com/paper/2411.04989/) (2024)
- [PhysGen3D: Crafting a Miniature Interactive World from a Single Image](https://mlsanity.com/paper/2503.20746/) (2025)
- [Image Conductor: Precision Control for Interactive Video Synthesis](https://mlsanity.com/paper/2406.15339/) (2024)
- [GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning](https://mlsanity.com/paper/2311.12631/) (2023)

## Built on by (most cited first, 14 of 14)

- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation](https://mlsanity.com/paper/2605.23878/) (2026)
- [PhiZero: A World Model Built Around Physical Language](https://mlsanity.com/paper/2607.28624/) (2026)
- [TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image](https://mlsanity.com/paper/2609.04911/) (2026)
- [Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment](https://mlsanity.com/paper/2606.04737/) (2026)
- [3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation](https://mlsanity.com/paper/2605.16795/) (2026)
- [Neural Voxel Dynamics: Learning Volumetric Feature Advection for 3D Physics in V-JEPA Latent Space](https://mlsanity.com/paper/2606.26410/) (2026)
- [VIPER: Visual In-Context Physics Reasoning for Physically Plausible Video Generation](https://mlsanity.com/paper/2607.23472/) (2026)
- [Diagnosing Under-Development of Irreversible Processes in Video Generation](https://mlsanity.com/paper/2608.00617/) (2026)
- [Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning](https://mlsanity.com/paper/2609.00656/) (2026)
- [VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement](https://mlsanity.com/paper/2609.03153/) (2026)
- [EVEWorld: Physical Evolution Supervision for Embodied World Models](https://mlsanity.com/paper/2610.03374/) (2026)
- [Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training](https://mlsanity.com/paper/2610.10984/) (2026)
- [PhysForge: Material-Controllable 3D Reconstruction with Separable Components](https://mlsanity.com/paper/2610.13681/) (2026)

## Abstract (arXiv)

Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
