# Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2603.06061 · HTML: https://mlsanity.com/paper/2603.06061/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 6 Mar 2026.

## Builds on (most cited first, 16 of 16)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [LIO-SAM: Tightly-coupled Lidar Inertial Odometry via Smoothing and Mapping](https://mlsanity.com/paper/2007.00258/) (2020)
- [FAST-LIO2: Fast Direct LiDAR-inertial Odometry](https://mlsanity.com/paper/2107.06829/) (2021)
- [The Double Sphere Camera Model](https://mlsanity.com/paper/1807.08957/) (2018)
- [LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments](https://mlsanity.com/paper/2411.12185/) (2024)
- [GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction](https://mlsanity.com/paper/2503.10170/) (2025)
- [LVI-GS: Tightly-coupled LiDAR-Visual-Inertial SLAM using 3D Gaussian Splatting](https://mlsanity.com/paper/2411.02703/) (2024)
- [MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection](https://mlsanity.com/paper/2503.19330/) (2025)
- [PRISM: Color-Stratified Point Cloud Sampling](https://mlsanity.com/paper/2601.06839/) (2026)

## Abstract (arXiv)

The demand for large-scale digital twins is rapidly growing in robotics and autonomous driving. However, constructing these environments with 3D Gaussian Splatting (3DGS) usually requires expensive, purpose-built data collection. Meanwhile, deployed platforms routinely collect extensive omnidirectional RGB and LiDAR logs, but a significant portion of these sensor data is directly discarded or strictly underutilized due to transmission constraints and the lack of scalable reuse pipeline. In this paper, we present an omnidirectional RGB-LiDAR reuse pipeline that transforms these archived logs into robust initialization assets for 3DGS. Direct conversion of such raw logs introduces practical bottlenecks: inherent non-linear distortion leads to unreliable Structure-from-Motion (SfM) tracking, and dense, unorganized LiDAR clouds cause computational overhead during 3DGS optimization. To overcome these challenges, our pipeline strategically integrates an ERP-to-cubemap conversion module for deterministic spatial anchoring, alongside PRISM-a color stratified downsampling strategy. By bridging these multi-modal inputs via Fast Point Feature Histograms (FPFH) based global registration and Iterative Closest Point (ICP), our pipeline successfully repurposes a considerable fraction of discarded data into usable SfM geometry. Furthermore, our LiDAR-reinforced initialization consistently enhances the final 3DGS rendering fidelity in structurally complex scenes compared to vision-only baselines. Ultimately, this work provides a deterministic workflow for creating simulation-grade digital twins from standard archived sensor logs.
